Conquest of Elysium 5

Conquest of Elysium 5

Hive Fleet Leviathan (Tyranids)
Vorochi  [developer] 10 Nov, 2024 @ 6:16pm
Bug Reports
For when things aren't working as they should
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Showing 1-15 of 17 comments
Vorochi  [developer] 12 Nov, 2024 @ 4:37pm 
This is a known issue, will be fixed when I get around to it
Vorochi  [developer] 15 Nov, 2024 @ 1:53pm 
Undead monkeys issue has been fixed. Transform types will be tweaked periodically, as I’m not entirely certain at what rate each type shows up.
cold 30 Dec, 2024 @ 10:07pm 
Unit sprites are changing size when they attack. Squeezing/stretching.
Specifically Termagants and Tyranid Warriors. May be others.
Last edited by cold; 30 Dec, 2024 @ 10:10pm
Vorochi  [developer] 30 Dec, 2024 @ 10:48pm 
I haven't been able to replicate this bug at all, and there isn't anything I can think of on my end that could be causing it. It sounds like you have a file integrity issue of one sort or another, or perhaps a mod compatibility bug.
hello! i just played a match with your mod in multiplayer and had a strange bug. anytime i would cast harvest humanoid or animalistic biomass, it would lock that ritual caster out of casting any more rituals, the menu would just be gone and they were stuck like that for the end of the match. if any single ritual caster cast it on the same tile as others it would do the same to them..
Vorochi  [developer] 24 Jan @ 6:21am 
Not a bug I’ve seen before, I’ll take a look when I can.
KettleHead 26 Jan @ 10:04pm 
just tested it out a little more, it only happened when i harvested humanoid biomass, the animialstic one worked fine
Vorochi  [developer] 26 Jan @ 10:46pm 
Would you mind posting the mod list you’re using? It’d be helpful for figuring out if it’s a compatibility problem, specifically.
sure! im using:
Starting Defense Only
TrueSecretClassUnlock
Tyranids
TyranidsMPFIx
Wiskers
dynamic_elysium
and when using the mod i was in multiplayer, if that makes a difference
Vorochi  [developer] 27 Jan @ 7:38am 
I’ve had bugs with commanders losing their rituals before with Dynamic Elysium, that might be the culprit. I’ll do some testing in a bit. Generally speaking, I can’t guarantee compatibility with anything that isn’t part of my set of mods. Anything adding a bunch of events or terrain is the most likely to cause errors.
Vorochi  [developer] 27 Jan @ 7:39am 
Also, don’t use Tyranids and the mpfix version at the same time. It’s one or the other.
Vorochi  [developer] 27 Jan @ 8:00am 
Ah, nope- don’t even really need to test, the problem is almost certainly caused by using Tyranids and TyranidsMPfix at once. The ritual is occasionally turning your commander into the version from the other mod, who technically has a new ritual school that your commander knows no rituals in.
Vorochi  [developer] 27 Jan @ 8:14am 
I tested it anyway- the problem was exactly what I expected.
KettleHead 27 Jan @ 10:06pm 
ohhhhhhhhhhhhhhhh okay, i guess i should have known from mpfix not saying it had a requirement. thats on me haha, thank you for your help! fantastic mod btw, i find the tyranids very fun, more so now that i can use them right haha. thanks again!
having an issue where trying to launch a new campaign, the game crashes saying "bad limiter +lictor"
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