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CL LUA ERROR) USERNAME MoonSharp.Interpreter.ScriptStackOverflowException: stack overflow
at MoonSharp.Interpreter.DataStructs.FastStack 1.Push(T item)
at MoonSharp.Interpreter.Execution.VM.Processor.PushClrToScriptStackFrame(CallStackitemFlags flags, DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Execution.VM.Processor.Call(DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Script.Call(DynValue function, DynValue[] args)
at Barotrauma.LuaCsSetup.CallLuaFunction (Object function, Object[] args) in
B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\LuaCs\LuaCsSetup.cs:line 300
[CL LUA ERROR] USERNAME MoonSharp.Interpreter.ScriptStackOverflowException: stack overflow
at MoonSharp.Interpreter.DataStructs.FastStack 1.Push (Titem)
at MoonSharp.Interpreter.Execution.VM.Processor.PushClrToScriptStackFrame(CallStackitemFlags flags, DynValue Function, DynValue[] args)
at MoonSharp.Interpreter Execution.VM.Processor.Call (DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Script.Call(DynValue function, DynValue[] args)
at Barotrauma.LuaCsSetup.CallLuaFunction (Object function, Object[] args) in
B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\LuaCs\LuaCsSetup.cs:line 300
[CL LUA ERROR] USERNAME MoonSharp.Interpreter.ScriptStackOverflowException: stack overflow
at MoonSharp.Interpreter.DataStructs FastStack 1.Push (Titem)
at MoonSharp.Interpreter.Execution.VM.Processor.PushClrToScriptStackFrame(CallStackItemFlags flags, DynValue function, DynValue[] args)
at MoonSharp.Interpreter Execution.VM.Processor.Call (DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Script.Call(DynValue function, DynValue[] args)
at Barotrauma LuaCsSetup.CallLuaFunction (Object function, Object[] args) in
B:\programming\c#\Barotrauma Barotrauma\BarotraumaShared\SharedSource\LuaCs\LuaCsSetup.cs:line 300
[CL LUA ERROR) USERNAME MoonSharp.Interpreter.ScriptStackOverflowException: stack overflow
at MoonSharp.Interpreter.DataStructs.FastStack 1.Push (Titem)
at MoonSharp.Interpreter.Execution.VM.Processor.PushClrToScriptStackFrame(CallStackItemFlags flags, DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Execution.VM.Processor.Call(DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Script.Call(DynValue function, DynValue[] args)
at Barotrauma.LuaCsSetup.CallLuaFunction (Object function, Object[] args) in
B:\programming\c#\Barotrauma\Barotrauma\BarotraumaShared\SharedSource\LuaCs\LuaCsSetup.cs:line 300
Smarter Bot Al 1.5.1
-Init.lua (Took 0.02708ms)
[CL LUA ERROR] "C:/Users/USERNAME/AppData/Local/Daedalic Entertainment
GmbH/Barotrauma/WorkshopMods/Installed/3343911734/Lua/SBAI/Shared/util.lua:(532,8-535,9): Couldn't register type System.Single."
And now randomly my bots "can't hear" when I try to give them assignments. Did this just get updated or is it something on my end?
[LuaCs] [SV LUA ERROR] Cupears C:/Users/***/AppData/Local/Daedalic Entertainment
GmbH/Barotrauma/WorkshopMods/Installed/3343911734/Lua/SBAI/Shared/util.lua:(151,8-53):
attempt to perform arithmetic on a nil value
[CL LUA ERROR] USERNAME MoonSharp.Interpreter.ScriptStackOverflowException: stack overflow
at MoonSharp.Interpreter.DataStructs.FastStack 1.Push (Titem)
at MoonSharp.Interpreter.Execution.VM.Processor.PushClrToScriptStackFrame(CallStackitemFlags flags, DynValue Function, DynValue[] args)
at MoonSharp.Interpreter Execution.VM.Processor.Call (DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Script.Call(DynValue function, DynValue[] args)
at Barotrauma.LuaCsSetup.CallLuaFunction (Object function, Object[] args) in
The current mods I have in order
Lua For Barotrauma
CsForBarotrauma
Gamepad input for barotrauma
Anvil
GunShip
Smarter bot AI
Fixed in 1.5.2c. Sorry about this, I forgot to reinitialize the timer delay after a screen change. Should be all good now.
hard crash
Exception: attempt to call a nil value (MoonSharp.Interpreter.ScriptRuntimeException)
Target site: Int32 Internal_ExecCall(Int32, Int32, MoonSharp.Interpreter.CallbackFunction, MoonSharp.Interpreter.CallbackFunction, Boolean, System.String, MoonSharp.Interpreter.DynValue)
Stack trace:
at MoonSharp.Interpreter.Execution.VM.Processor.Internal_ExecCall(Int32 argsCount, Int32 instructionPtr, CallbackFunction handler, CallbackFunction continuation, Boolean thisCall, String debugText, DynValue unwindHandler)
at MoonSharp.Interpreter.Execution.VM.Processor.Processing_Loop(Int32 instructionPtr)
at MoonSharp.Interpreter.Execution.VM.Processor.Call(DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Script.Call(DynValue function, DynValue[] args)
at MoonSharp.Interpreter.Interop.EventMemberDescriptor.DispatchEvent(Object sender, Object o01, Object o02, Object o03, Object o04, Object o05, Object o06, Object o07, Object o08, Object o09, Object o10, Object o11, Object o12, Object o13, Object o14, Object o15, Object o16)
at MoonSharp.Interpreter.Interop.EventMemberDescriptor.<>c__DisplayClass22_0.<CreateDelegate>b__0()
at Barotrauma.AIObjective.OnDeselected() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjective.cs:line 462
at Barotrauma.AIObjectiveIdle.OnDeselected() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveIdle.cs:line 578
at Barotrauma.AIObjectiveManager.GetCurrentObjective() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveManager.cs:line 269
at Barotrauma.AIObjectiveManager.SortObjectives() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\Objectives\AIObjectiveManager.cs:line 368
at Barotrauma.HumanAIController.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AI\HumanAIController.cs:line 394
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 3371
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 193
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 981
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in C:\Users\joona\Documents\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61