Company of Heroes 2

Company of Heroes 2

Annihilation Mod
PantheR  [ontwikkelaar] 28 nov 2014 om 2:53
Proposed improvements mod
Submit it here.
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Thanks PantheR, to clarify for the Tiger Ace, I think that the fuel penalties should be removed. Because the fuel income penalty still happens when it is built - your fuel will be reduced by 85% until the tiger ace is killed.
This is what happens when the Tiger Ace is called in as a doctrine unit for 800mp from Elite Troops Doctrine, but it should not happen when it is built from the Panzer Factory at Tier 4 since it already costs fuel/mp. The player should not lose 85% fuel income when the Tiger Ace is built.

For the truck, the East Wehrmacht can build a resource truck that provides bonus munition/fuel, could the OKW get the same resource truck?

Thanks
Laatst bewerkt door Mr. Pink; 28 nov 2014 om 4:19
PantheR  [ontwikkelaar] 28 nov 2014 om 6:26 
I actually just saw that the penalty was applied yet (although I thought it was gone) for the Tiger Ace, it will be removed in the next update.
If not for the switch fuel / ammo I'll do it for all the factions not to penalize those who do not;)
I will also add the transfer orders for all factions.
Besides a surprise for ALL officers;) I'm sure you will enjoy.
PantheR I need to please you once more... please reduce range of flamethrowers this is soo ridiculous and annoying op that its shooting sniper range... please make it vanilla- like.
PantheR  [ontwikkelaar] 30 nov 2014 om 3:10 
Sorry but I have already greatly reduced the range and the dammage, are you sure you update your mod? If anything you are still with the version or flamethrowers shoot very far.
Ok so i check double. :)
Hey PantheR, have you thought about removing the 30% Fuel and Munitions penalty from OKW? Now that others are getting Vet 5 and trade fuel/munitions OKW feels underpowered.

For example, where Ostheer will have 100 fuel, OKW will only get 65.
PantheR  [ontwikkelaar] 2 dec 2014 om 3:08 
Yes I have tried to remove it, but the big concern is that as soon as I hit the racebps folder, it makes me systematically crash the game (this includes the resource penalty for OKW). So if you know someone who can fix the problem I'm interested;)
Thanks PantheR, hopefully Relic will fix the issue in the future. :D

I've been thinking about OKW and how they can be buffed up a bit,

The huge advantage Ostheer has in fuel/munition income makes them far better. It would be great to see if OKW could have some kind of advantage that balanced that heavy fuel penalty.

Maybe OKW units could start with Veterancy 1 or 2? I'd happily take a fuel penalty if it meant that my units came with a certain level of veterancy at the start.

Thanks for all your work PantheR
PantheR  [ontwikkelaar] 4 dec 2014 om 4:51 
They may be a disadvantage in relation to fuel oil, but because the price of tanks was dropped in this should not be a problem too;) And with the switch fuel / ammo that further reduces the gap. You really feel the need to further promote OKW already that they are very powerful even with the penalty (well with the mod the other factions have earned in power) ?
PantheR could you please add Plant Demolition Charge ability to all faction, at least it help Ostheer or OKW and USF player an equal term when blowing a bridge or building up.
PantheR  [ontwikkelaar] 6 dec 2014 om 14:43 
They were added in the update (except for Americans who already have it with the combat engineers).
Any chance of getting the US Cavalry Squad? (see All Units 74) Mod.
Love their squad unit icon.
Do the Ranger come equipped with Bazookas automaticaly (like CoH1)?
I love this mod, has made playing the came with frenids much better on large pop cap maps. Could you please add the hull down abillity to whermact engineeiers please and the reigal anti tank mines to the half track if it is possiable please
PantheR  [ontwikkelaar] 1 jan 2015 om 11:07 
Sorry I did not understand the question, can you repeat the question correctly? thank you ;)
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