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- An integration with the Automation mod, be able to set some rules regarding water level/contamination for turning the pump on and off.
- A bigger (maybe 3x1x1 or 3x3x2) pump, requiring more power (700 to 900), with inlet and outlet connections, that can move water at a faster rate or higher height (8 or 10 maybe, instead of 6?)
Just a couple of ideas, hope someone else can elaborate further on that.
Keep up the good work!
I think keeping the width the same, but making it taller would be great.
You would be able to maintain having several pumps side by side for what ever volume you need.
Personally I'd make it 12 pumping height and 900 hp
The Valve is especially useful, the property of draining only when there is no water is useful for channeling water while preventing overflows.
-I agree with the addition of a larger pump, I'd like to have as much drainage as the Mechanical Pump in the base game.
-And it would be nice to be able to transfer water other than the pump, I would like to use pipe + power to transfer water to higher elevations with the pipe as a drain. For example, I would like to put an intake at the bottom of a 4 deep reservoir and drain from Valve to irrigate a farm canal 6 blocks up.
Translated with DeepL.com (free version)
But every time it crashes the game or makes big and weird waves.
And to avoid this, I set this current configuration to be smaller than the original "DeepMechanicalFluidPump".
I'm still trying to think of a viable solution to create these ideas about the massive pumper
A toggle button like have in the water pump, to close the valve?
What I had in mind is a turbin in the pipe.
Like... 2x1, Pipe is ofc 1x1 but with some kind of connection box next to it.
I am not sure if that is possible to tell when water flows in the correct direction (downstream) generate power. Like those iron teeth motors work with wood.
Guess it needs some tricks to get that running.
- an in-line pump would be nice for long vertical pipe runs. It could be less powerful for balance purposes.
- being able to pipe water directly into storage tanks would be great.
- it may not be possible, but it would be cool if we could pipe liquid resources into and out of buildings. For example, you could pump maple syrup and water out of storage tanks then into a biofuel refinery. The resulting fuel could then be pumped out to storage tanks scattered around the map.
- as an extension of the last suggestion, maybe pumping water into homes gives beavers a happiness buff for having running water.