Garry's Mod

Garry's Mod

Counter-Strike 1.6 SWEPS (Reworked)
 Toto téma bylo přilepeno, takže je nejspíš důležité
Xp1  [vývojář] 24. led. v 12.45
Bugs and Suggestions
Comment down below any bugs you find, and any suggestions!
Naposledy upravil Xp1; 24. led. v 12.45
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make this a npc with these weapons
yes, npc support!
Xp1  [vývojář] 25. led. v 9.21 
I will make it compatible to have support for npc:steamthumbsup:
I was wondering if you can fix the weird prop sliding sound when the shells drop after a certain amount of time of shooting the weapons.

Also, i've noticed that they were leftovers of the scrapped Goldsrc weapon icons and killicons (The not colored ones, not to be confused by the current ones with color) that were supposed to be implemented but was never added and supported with Goldsrc Hud addon on the original addon and on the material folders.

I was wondering, If you can replace the current weapon icons and killicons with the unused ones to see what happens (Just a test. Try it out if you want.)

Wish you could implement a system where you can drop you'r weapons on the ground like in the original game.

Overrall, adding bullet tracers and new weapons was a great thing to add. Keep up with good work.
Naposledy upravil Victor Gamer; 25. led. v 10.35
Every gun is firing an extra bullet per trigger pull.

I.E. Burst fire guns and shotguns only have one extra shot, but semi and full auto fire the second round every time

This is happening even when this addon is the only thing enabled
Naposledy upravil God Emperor Freddy Fazbear; 26. led. v 1.58
kevlar+helmet is not spawning
found weird bug where damaged viewpunch gets aggressive higher
turns out it was the "[wOS] Counter-Strike 1.6: Port Edition" is causing damaged viewpunch to get aggressive
Xp1  [vývojář] 26. led. v 15.52 
@pessifan55 To deactivate this function just use the command "sv_cs_recoil 0"
ビクターゲーマー původně napsal:
I was wondering if you can fix the weird prop sliding sound when the shells drop after a certain amount of time of shooting the weapons.
Turns out this is the exact same problem I had with the original addon, the only thing that seems to fix the permanent sliding sound is using the "Clean Up All" admin setting. You can get this bug to occur more frequently naturally by simply using a faster firing weapon. Do the casings not despawn and simply turn invisible? And if so, maybe multiple casings are landing on each other causing this? Regardless, I hope to see a fix soon.
Naposledy upravil Saturn's Ring; 26. led. v 16.20
Xp1  [vývojář] 26. led. v 16.22 
@Saturn's Ring Could you explain to me in a kind of technical way what this bug would look like right? Well, I would like to correct this
I am a bit sure unsure how to word it in a technical way, but I'll try to be more in-depth.

The way I replicate the bug is to equip any weapon from this pack, in my case the Maverick M4A1 for the fire rate but also the angle it sends casings (I can see clearly where they land); Crouch and aim forwards; then fire. It seems when the casing has a high enough velocity to slide as it lands, it'll either show a dust particle, play the sound for a metal prop sliding, or both. The casing disappears, but the sound will play continuously at the same position it landed, fading only with distance. I also can't change where it plays the sound by moving things where it landed, as if interacting with an invisible casing.

I'm sorry for any lack of info, and I really hope this helps in some way.
Could you fix a bug that the original addon had that causes melee weapons in The Hunger Source to cause a script error?
make a counter strike 1.6 snpcs
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