安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Also, i've noticed that they were leftovers of the scrapped Goldsrc weapon icons and killicons (The not colored ones, not to be confused by the current ones with color) that were supposed to be implemented but was never added and supported with Goldsrc Hud addon on the original addon and on the material folders.
I was wondering, If you can replace the current weapon icons and killicons with the unused ones to see what happens (Just a test. Try it out if you want.)
Wish you could implement a system where you can drop you'r weapons on the ground like in the original game.
Overrall, adding bullet tracers and new weapons was a great thing to add. Keep up with good work.
I.E. Burst fire guns and shotguns only have one extra shot, but semi and full auto fire the second round every time
This is happening even when this addon is the only thing enabled
The way I replicate the bug is to equip any weapon from this pack, in my case the Maverick M4A1 for the fire rate but also the angle it sends casings (I can see clearly where they land); Crouch and aim forwards; then fire. It seems when the casing has a high enough velocity to slide as it lands, it'll either show a dust particle, play the sound for a metal prop sliding, or both. The casing disappears, but the sound will play continuously at the same position it landed, fading only with distance. I also can't change where it plays the sound by moving things where it landed, as if interacting with an invisible casing.
I'm sorry for any lack of info, and I really hope this helps in some way.