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For Blue and White spirit values - Goes well with previous one, allows for fully customizable balance and makes spirit gauge config better too.
Items you get from filling Life and Bomb gauge - Will allow to make these mechanics not obsolete after maxing out health or mana, as well as do some wacky stuff or make mechanic not get useless with some post moon lord mods and etc.
Spirit Pick Up Radius
Could make an accessory that increases pickup radius, or even make it into a config option. (Damn blocks hiding mah spirits...)
Penalty for Dying
Lose value multiplier for dying, so it's not always maxed out for the rest of the session. Config for it would be perfect.
Content?
Considering the prologue you made... would be really epic to have a whole story or just content that may back up the mechanic, with bosses, enemies and items that play around it. Gensokyo crossover when? :) Touhou modders should unite!