RimWorld

RimWorld

Multi-Doctor Surgery
 This topic has been pinned, so it's probably important
MasterPNJ  [developer] 28 Oct, 2024 @ 12:59pm
Bug report
Please write here if you encounter a bug with the mod. Don't hesitate to write in detail how to reproduce the bug. Thanks :steamhappy:

Edit :
Please follow these instructions for reporting a bug to make it easier to fix/understand, thank you :
- Exactly what you need to do to reproduce the bug
- Give your rimworld logs via the hugs lib mod ( or by copying your entire logs to a pastebin )
- Give your mod list ( It is in base in : AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists , if there is not your mod list, save your current mod list via the button at the bottom in the game mod manager. Then copy everything in the file and copy it to pastebin. )
Last edited by MasterPNJ; 16 Nov, 2024 @ 12:26am
< >
Showing 1-15 of 56 comments
Bestagetix 30 Oct, 2024 @ 8:30am 
This mod seems to have an incompatibility with Colony Groups. When you select colonists to do the surgery and click 'confirm' with Colony Groups also enabled, It throws the error:

Exception filling window for MultiDoctorSurgery.UI.Dialog_AssignDoctors: System.ArgumentNullException: Value cannot be null.

in the in-game debug logs. This happens both on a new save and on old saves. The mod starts working just fine once I remove ONLY Colony Groups from my modlist, and the error also appears if I only have Multi-Doctor Surgery, Harmony, and Colony Groups enabled.
Last edited by Bestagetix; 30 Oct, 2024 @ 8:35am
MasterPNJ  [developer] 30 Oct, 2024 @ 9:13am 
Originally posted by Bestagetix:
This mod seems to have an incompatibility with Colony Groups. When you select colonists to do the surgery and click 'confirm' with Colony Groups also enabled, It throws the error:

Exception filling window for MultiDoctorSurgery.UI.Dialog_AssignDoctors: System.ArgumentNullException: Value cannot be null.

in the in-game debug logs. This happens both on a new save and on old saves. The mod starts working just fine once I remove ONLY Colony Groups from my modlist, and the error also appears if I only have Multi-Doctor Surgery, Harmony, and Colony Groups enabled.

Yes, I've also just reproduced the bug, it must be an incompatibility with this line of code ‘bill.SetPawnRestriction(selectedSurgeon);’ (so HarmonyPatches_GroupBills.SetPawnRestriction) which allows the mod to assign the operation to the designated surgeon. I'm not at all familiar with how the Colony Groups mod works, but the mod must surely change a few things in the way a task is assigned (the operation in our case). I'll see if it's possible to fix it. Thanks for reporting!
MasterPNJ  [developer] 30 Oct, 2024 @ 12:01pm 
Originally posted by Bestagetix:
This mod seems to have an incompatibility with Colony Groups. When you select colonists to do the surgery and click 'confirm' with Colony Groups also enabled, It throws the error:

Exception filling window for MultiDoctorSurgery.UI.Dialog_AssignDoctors: System.ArgumentNullException: Value cannot be null.

in the in-game debug logs. This happens both on a new save and on old saves. The mod starts working just fine once I remove ONLY Colony Groups from my modlist, and the error also appears if I only have Multi-Doctor Surgery, Harmony, and Colony Groups enabled.

I've tried to resolve the incompatibility but I don't think I can fix it on my end because the Colony Groups mod forces all colonists to be able to perform operations whereas with my mod, you can only perform the operation with the assigned surgeon. I think you can always try to report the problem to the Colony Groups mod to be able to fix this problem by putting an exception for my mod at the operations level so that there is no conflict in the use of SetPawnRestriction for operations.
Minki 30 Oct, 2024 @ 10:19pm 
Bug report.
After commanding implanting genes, this mod's window pops, then, select surgeon or surgeons, click confirm, then window disappear, then nothing happens. (repeat)
MasterPNJ  [developer] 31 Oct, 2024 @ 2:19am 
Originally posted by Minki:
Bug report.
After commanding implanting genes, this mod's window pops, then, select surgeon or surgeons, click confirm, then window disappear, then nothing happens. (repeat)

Oh yes, I'd completely forgotten about that. Thanks for the report, I'll fix the bug as soon as possible.
MasterPNJ  [developer] 31 Oct, 2024 @ 5:10am 
Originally posted by Minki:
Bug report.
After commanding implanting genes, this mod's window pops, then, select surgeon or surgeons, click confirm, then window disappear, then nothing happens. (repeat)

A temporary fix has been made by disabling the mod for this specific operation which is handled differently in rimworld to the other operation. You will no longer have any problems with xenogen operations.
Byter 31 Oct, 2024 @ 6:58am 
I have a operations menu in the bottom right. It went even further right than the normal game menu button...

In addition, the hover over text is uh, in french I believe?

Says

"Operations

Voir et gerer les operations programees".

I am assuming that this is from this mod lol.

Mind you my game is in english...
Last edited by Byter; 31 Oct, 2024 @ 6:58am
MasterPNJ  [developer] 31 Oct, 2024 @ 7:17am 
Originally posted by Byter:
I have a operations menu in the bottom right. It went even further right than the normal game menu button...

In addition, the hover over text is uh, in french I believe?

Says

"Operations

Voir et gerer les operations programees".

I am assuming that this is from this mod lol.

Mind you my game is in english...

Oh yes, sorry, I must have forgotten a translation, I'll sort it out right now. And for the operation menu, is it possible to send me an image of what it does? Do you play with other mods that add menus at the bottom?
Byter 31 Oct, 2024 @ 7:42am 
I do play with other mods. My whole menu bar is basically like 10 to 15 buttons. And I don't know how to explain it but it's simply to the right of the main menu button. So the order at the bottom is just wrong. It would be fine if it is just one to the left. I don't know how that's expressed in terms of changes to the mod though. Also I don't think other mods should influence the position, do they?
MasterPNJ  [developer] 31 Oct, 2024 @ 11:03am 
Originally posted by Byter:
I do play with other mods. My whole menu bar is basically like 10 to 15 buttons. And I don't know how to explain it but it's simply to the right of the main menu button. So the order at the bottom is just wrong. It would be fine if it is just one to the left. I don't know how that's expressed in terms of changes to the mod though. Also I don't think other mods should influence the position, do they?

Oh, I've got it. Yes, I've put it completely on the right, but yes, I think it's better to put it on the left of the history tab, for example. Btw, the translation problem has been solved.
Byter 31 Oct, 2024 @ 11:17am 
It is better on the right, yes. But it's so far right that suddenly my main menu button is.. not on the very right. A minor thing, but this is the first mod that ever did that haha.
filipfrantz 1 Nov, 2024 @ 9:34am 
My primary surgeon got double the body size after he started the surgery? What?
MasterPNJ  [developer] 1 Nov, 2024 @ 9:46am 
Originally posted by filipfrantz:
My primary surgeon got double the body size after he started the surgery? What?

I need more information to help you because you're the first to point this out, what mods are you playing with and can you try to find the incompatible mod that would do this? Are there any errors in the console? And what type of surgery? But I don't think it's my mod that's doing that, I don't touch the size of the settlers.
Last edited by MasterPNJ; 1 Nov, 2024 @ 9:52am
Byter 1 Nov, 2024 @ 1:50pm 
Thanks MasterPNJ for adding the whole "sort surgeon by operation type". Just wanted to let you know that it works, yes, but the text in parenthesis still says "Medicine" even though the skill value is clearly correct for crafting in my case.

Either way, love the updates. Thanks :Djoe:
Luneyl 2 Nov, 2024 @ 1:03am 
For some reason pawns body can become visually bigger while operating. They return back to normal after a while.
< >
Showing 1-15 of 56 comments
Per page: 1530 50