Call of Duty: Black Ops III

Call of Duty: Black Ops III

LA LUMIÈRE
Remarkable Atlus  [developer] 10 Nov, 2024 @ 5:03pm
Patch 1.1.0.
- Changed the magic room wall-chalk to the MCW. The PPS-43 can now be found in F Trench. - Completing all soul catchers will now reward the player with a BAL-27 instead of the Ray Gun. - Adjusted the placement of a few zombie and hellhound spawns. - Adjusted clipping on a few wood models around the map. Players should no longer get stuck running over the wood at cemetery or F Trench. - Fixed an incompleted portion of the map by the overlook. Players will no longer see a gap in the map by a wooden fence. - Reduced the movement speed and sprinting duration of the M2 Flamethower. There was a bug that allowed players to sprint near-infinitely with the upgraded flamethrower. - Added the following MWIII weapons to the Mystery Box: MCW (ACR) BAL-27 BAS-B (XM7) Striker (UMP) Rival 9 (Scorpion EVO III, replaced CX9) X12 (Glock)
Last edited by Remarkable Atlus; 14 Nov, 2024 @ 4:29am
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Remarkable Atlus  [developer] 10 Nov, 2024 @ 5:33pm 
Owen C137's weapon ports from MWIII are incomplete. I fixed them up as well as I could but you will notice some odd bugs in a few places. Here are some things I noticed. - Melee animations were set to the modern stock-butting animation. In La Lumiere, you'll use the normal knife. - The X12 will glitch out while ADS and jumping down onto a decline (notably the stairs by the Firing Range). - The Striker (UMP) doesn't come with a camo table. I applied a mtl override with the same upgrade camo as the flamethrower. - The Rival 9 will have blood fx appear on an invisible laser attachment rail. The same occurs with the Striker (UMP). - The MCW, X12 and Striker (UMP) are the only weapons with proper view-bobbing animations. The Rival 9, BAS-B and BAL-27 will look stiff while walking. - All six Pack-A-Punched weapons have tactical sprint animations. Normal sprinting animations are only on the base weapons. - Crawling animations will sometimes jitter after firing from the prone position. - All optics had a bug where the lens glass mtl will turn opaque while blood fx appeared on the weapon. I have overwritten the lens mtls to fix this. - All weapons received a proper balance tuning. For example, the BAS-B (XM7) will have 20 rounds and 240 in reserve. Before, it had 30 rounds and only did the same damage as multiplayer (40-50). - ADS speeds for MWIII weapons are rather slow. I adjusted their speeds to accommodate for this as best as possible. - BAL-27 will sometimes not adjust to its walking animation while reloading, causing the view hands to pop from one position to another. - These MWIII weapons were salvaged from an incomplete weapon dump. Owen C137 is currently working with others on individual releases over time. - I will not be adding any more weapons to La Lumiere as they are released.
Last edited by Remarkable Atlus; 10 Nov, 2024 @ 6:31pm
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