STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Stargate The Pegasus Chronicles: Ikaros
 This topic has been pinned, so it's probably important
Andromeda  [developer] 29 Oct, 2024 @ 4:13pm
Release Notes:
Here are the Notes for all the Work I have done so far for the first release.



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Promethus Added 301 Fighters 1 launched 5 back up On top of existing 302s
Added F-302 Type Missile to Prometheus
X-303 Fighters set to X301 1 Launched Total
X-303 MKII Fighters Kept as F302 1 Launched Total
X-303 MKII Replaced Forward Light Railgun with a Single Medium from BC-304
BC-304 Fighters increased by 1 F302 2 Launched Total
BC-304 MK II Asgard - Fighters increased by 2 Reserve increased by 3
BC-304 Refit MKII Fighters increased by 1 - 2 Launched total
BC-304 Refit MKII Added 2 Bomber Squadrons
BC-304 Refit MKII Removed Asgard Lasers - Replaced With Railguns
BC-304 Refit MKII Has Boost Power to Shields and Boost Power to Weapons
BC-304 Refit MKII: Has more Hull HP, Medium Shields, Moves Slower but with slightly higher Acceleration and can Bank into a turn tighter
Made Korolev Missile Points Targetable
Incresed Korolev Missile Output from 2 - 3 per launcher
Switched on all launchers on Korolev as basic attack
Removed Korolev Missile Target Restrictions
New - X-303 MK III Anti Fighter/Prototype Missile Variant - Single Modded Asgard Ion Cannon with 3 Light Missile Swarm Launchers and 1 Medium Cruiser Launcher
X-303 MK III Boost Power to Weapons in place of Boost Power to Engines
X-303 MK III Small AOE Swarm Missiles
X-303 MKIII Uses New F-302SP Squadron
Tauri Battle Hatak moved to Asgard shipyards - station lvl 2 Tech lvl 3
New F-302SP Spitfire Squadron 7 Per Wing, No Missiles - Wraith Dart Guns instead
X-303 MK III Can Orbital Bombard
BC-304 Refit and Asgard Refit can Orbital Bombard
Beliskner Increased Combat Effectiveness (Increased Area of forward Small Ion guns and count fired)
Daedalus Added 3 Puddle Jumper Squadrons
HB-302 Moved to Tech 4
HB-302 Added Light Shields
HB-302 Increased Health


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Added Bastet Ground Jaffa to any Goa'uld Jaffa Barracks she orbits - Has increased fire rate ability


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Added Small Staff weapon to old Hatak - Increased Range and Refire Rate
Added 1 extra Death Glider Squadron to Old Hatak 2 Total Launched
Added 1 extra Death Glider Squadron to New Hatak 3 Total Launched
Added 4 New Alkesh to System Flagship
Added 2 extra Death Gliders to System Flagship 6 Total Launched
Added 4 Tel'Tak Squadrons to Super Hatak
Added 4 Alkesh Squadrons to Super Hatak
Added 2 Anubis Glider Squadrons to Super Hatak
Added 2 Tel'Tak Squadrons to Anubis Hatak
Alkesh Made Slightly more Armoured
Alkesh Given Shields
New Artillery Type Ha'tak With Alkesh type Bomb Missiles And a Single AOE Siege Gouald Ion Gun
All Goauld Teltak Squads increased to 5
All Goauld Alkesh Squad increased to 4
All Goauld Deathglider Squad increased to 10
Old Hatak Shields Buffed slightly
Old Hatak Hull HP Increased
Anubis Hatak Squadrons increased to match Super Hatak with 2 extra fighter and bomber groups
Apophis System Flagship Squadrons incresed to match System Flagship with 2 extra units for both.
Apophis System Flagship Increased Shields and Health
New Hatak Shield and Health Increased
Anubis Hatak Health Increased
New Hatak Added 2 Modified Anti-Fighter Staff Guns
Added New Refit Old Hatak for an Improved Goauld Anti Strikecraft Roll
Refit Old Hatak Improved Hull and Shields - Shields have a Higher Regen But Only a moderate capacity increase
Refit Old Hatak uses Modified Weapons for Better Anti Fighter Roll
Anubis Hatak Increased Shields and Health
System Flagship Increased Shields and Health
Super Hatak Increased Shields and Health
Ba'al Hatak Increased Shields and Health
Cronos Hatak Increased Shields and Health


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Added Jackal Guards to Rebel Jaffa Group 2
Removed Build Limit on Rebel Jaffa


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Tauri Captured Hatak Changed Forward Staff Gun to Railgun
Tauri Captured Hatak Changed Forward Staff Gun to F302 Anti Fighter Missile
Tauri Captured Hatak Added X301 -1
Tauri Captured Hatak Added Death Glider -1
Tauri Battle Captured Hatak Shield incresed from 1400 to 1550
Tauri Battle Captured Hatak Shield Regen increased from 35 to 40
Tauri Battle Captured Hatak HullHP Lowered from 2240 to 2180
Tauri Battle Captured Hatak Main Tool Tips Changed
Tauri Battle Captured Hatak Cost Increased from 2550 to 2750
Tauri Battle Captured Hatak SFX for movement changed to match BC302
Captured Hat'ak Bra'tac build limit set to 25
Bra'Tac Can now call in 4 Hat'aks


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Earth Credits to 800
Earth Ground Buildings set to 10 -(Only Shows 9 But builds 10)
Abydos Credits to 400
Mastarba Credits to 800
Mastarba Ground Buildings set to 10 -(Only Shows 9 But builds 10)
P8X-412 Credits increased to 400
P8X-412 Ground Buildings set to 4
Lantea - (Atlantis) Ground set to 8
Space Tac Units set to 100 for all - Alot of units Can be called in.
Naquada Gens MK1/2 Build limit increased
Added Tauri Academy to lantea and increased build limit per planet to 2
SG-1 Spawn at Start on Earth with Hammond of Texas
Major Lorne Spawns on Lantea now
Old Modded Ha'tak New Icon
F-302SP New Icon
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Showing 1-8 of 8 comments
AdmiralSolo 30 Oct, 2024 @ 7:35am 
Cool. I look forward to the Future of this Mod. It has much potential.
Andromeda  [developer] 3 Nov, 2024 @ 5:25am 
Ver: 0.2


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Missile MALP Added - Long Range Area Attacker - Small Splash Damage
FRED Can now Heal and Repair Both Infantry and Vehicles (Automatic Ability)
FRED Adds 1 Extra Pop when deployed


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Asgard Daniel Jackson Replaced Sight Ping with New Siege Type Ion Attack
Asgard Daniel Jackson Ion Plasma Pulse Attack made into Switch Ability



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New Icon for Mixed Jaffa Unit


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Grace Mothership Ai Shields HP Increased from 800 to 2300
Andromeda  [developer] 17 Dec, 2024 @ 5:18pm 
Sadly I think this one will Kill Saved Games and make you have to start over.


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FRED Increased Speed Slightly
Increased MG Malp Health from 300 to 400
Slightly Increased MG Malp Accuracy


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Apollo Spawn Moved to near Asuras and not on it
Sun Tzu Changed Hanger Loadout
BC-303 MKIV Armoured Frigate Refitted with Heavy Armour and Gou'ald Weapons and Rapid Charge Shields
BC-303 MKIII / BC-303 MKIV Need to be researched before they can be Refitted at Asgard Shipyards
Have SG1 on Earth - Reach Tech 3 - Conquer Cimmeria & Orban to Unlock the BC-303 MKIII Research on Earth
Have SG1 on Earth - Reach Tech 3 - Conquer Cimmeria & Chulak to Unlock the BC-303 MKIV Research on Earth
Beliskner Shield Flare Replaced with Modded Cluster Ability
Beliskner Light Lasers Damage weakened slightly
USAF BC-304 Hammond Combat bonuses
Renamed Beliskner Skill
Upgraded Prometheus --------- Speed 15% - Fire Range 10% - Armour Bonus 10% - Fighter
Upgraded Korolev --------- 10% Armour Bonus - 15% Fire Rate Bonus - 15% Weapons Range Boost - Capital | Corvette | Frigate | Fighter
Upgraded Daedalus ---------
Upgraded Apollo --------- 20% Weapon Range Bonus - 20% Fire Rate Bonus - Capital | Corvette | Frigate
Upgraded Odyssey ---------
Upgraded Sun Tzu --------- 30% Health Bonus - 30% Shield Bonud - 30% Armour Bonus - Capital | Corvette | Fighter
Upgraded George Hammond --------- 15% Armour Bonus - 20% Shield Bonus - 15% Movement Bonus - Capital | Corvette | Frigate


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Anubis Jaffa Health increased from 65 to 80
Deployable Staff Cannon Moved down 1 Tech level


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Added Modded Old Hatak to Station Defense group Tier 3 onward
Added New Experimental Siege Hatak to Skirmish
Deathglider Damage increased
Some General Weapon FX Changes
Refit Pyramid Ship Added with mixed Small and Modded Weapons
New Refit Pyramid Icon
Refit Pyramid added to Skirmish
Refit Pyramid Can Heal other Ships (Capital - Corvette - Frigate - Fighter)
Apophis --------- 15% Shield Bonus - 15% Armour Bonus - 15% Fire Rate Bonus (Capital)
Bastet --------- 20% Shield Bonus - 10% Speed Bonus - 10% Weapon Range Increase (Capital | Corvette | Frigate)
Cronus --------- 30% Hull HP Bonus - 30% Armour Bonus - 30% Sheild (Capital | Corvette | Frigate)
Heru'ur --------- 30% Hull HP Bonus - 30% Armour Bonus - 25% Weapon Range (Capital | Frigate)
Seth --------- 20% Speed Bonus - 20% Fire Rate Bonus (Capital | Corvette | Frigate | Fighter)
Lord Yu --------- 10% Hull HP Bonus - 10% Damage Bonus - 10% Shield Bonus - 10% Armour Bonus - 10% Speed Bonus - 10% Weapon Range Bonus - 10% Fire Rate Bonus (Corvette | Frigate | Fighter)


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New Icon for Mixed Jaffa Unit



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Hive Ship Pop changed from 8 to 10
Fixed Wraith Destroyer missing Weapon Hardpoint
Increased Todd Hive Size slightly
Increased Michael Cruiser Slightly



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F-302SP Added to Icarus Planet Bonus
Capital Ships Hyperspace / Spawn in at "Randomised" Heights
Grace Mothership Ai Shields HP Increased from 800 to 2300
Fixed an Error that removed most of the Tauri Hero's
Made some Drone type Weapon FX Smaller
Changed Filters for Ai Triggering Some Events
Capital Ships Hyperspace / Spawn in at "Randomised" Heights
Moving Ship Variants About
Increased Tech Cost
Increased Tech Upgrade Time
Put Goauld Hanger onto Tagrea
Changed some Weapon FX
Andromeda  [developer] 17 Feb @ 6:42am 
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HB-302 Fixed Light Shields
B-302 Added an Armour Bonus
B-302 Slight Hull HP Increase
Fixed BC-303 MK III Swarm Missiles




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Put a Tag in the Intro Screen so its easier to tell if the Mod is Active.
A Couple Stability Fixes
Andromeda  [developer] 18 Feb @ 8:27am 
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Fixed X-303 Upgrade Info not appearing when requirements are met.
Cleaned up the Mod Page
Last edited by Andromeda; 18 Feb @ 8:28am
Andromeda  [developer] 12 Mar @ 1:14am 
99% sure Its all good with the latest SGPC Beta update.

Sorry about save nuking nothing can be done for that.


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Korolev Fixed its Missiles Splash Damage



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Updated Icon Files to match with Main Mod
Updated XML Code To work with Main Mod
Updated Script to act alongside Main Mod
Updated Text file to act alongside Main Mod
Andromeda  [developer] 12 Mar @ 1:32pm 
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Fixed a broken line of upgrade code for the BC-304 ships. - Found by MAX
Fixed a wrongly named folder
Andromeda  [developer] 19 Mar @ 1:44pm 
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BC-303 MKII - Ai Combat Power Edited
BC-303 MK III - Ai Combat Power Edited
BC-303 MK IV - Ai Combat Power Edited
BC-304 - Ai Combat Power Edited
BC-304 Refit - Ai Combat Power Edited
Beliskner - Ai Combat Power Edited
Daniel Jackson Ship - Ai Combat Power Edited
O'Neill Class Ship - Ai Combat Power Edited
Changed USS Hammond Spawn Requirements
Increased Korolev Missile Ability from 5 Seconds to 10
BC-303 MK III Swarm Missiles Small AOE Edited
X-302 Fighter Shows up as a Hero head for easier locating in battle

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Heavy Cheops Pyramid - Ai Combat Power Edited
Modified Old Hatak - Ai Combat Power Edited
Anubis Hatak - Ai Combat Power Edited
Artillery Hatak - Ai Combat Power Edited
Nerus Artillery Hatak - Ai Combat Power Edited




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Fixed a broken line of upgrade code for the BC-304 ships. - Found by MAX
Fixed a wrongly named folder
New Swarm Anti Fighter Missile textures
With some Help from the SGPC Peoples Space Skirmish Ai can build the new ships.
Fixed broken digsites
Fixed some things missed when patching last Main Mod update
Finally repaired Code broken by last my patch
Messed around with Ai-Combat power code
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