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As for the early game prefixes, in my opinion, is not too much of a problem or even different from vanilla. In vanilla you can craft a platinum broadsword, and it could get the broken prefix which would make it worse than the lower tier metal weapons, until the goblin tinker is available ( Which is available almost immediately upon starting a game, requiring only a shadow orb or crimson heart to be destroyed to begin spawning ). Of course, with more prefixes being available on a larger variety of equipment, leads to this being a prevalent occurrence very early game, but I feel that is what gives motivation for the player to want a goblin tinkerer and distinguishes that very early portion of the progression. After the goblin tinkerer has been found, prefixes such as -80% velocity are only a click and maybe 3 gold away from being fixed.
For the gambling mention, I've added an auto-reforge mechanism both for the prefixes and the percentages ( Which auto-rolls a given amount of times and stops when either the selected prefix, or a high value is found, respectively ) a few updates ago, that I believe completely rids the essence of any gambling.
I do like the more in-depth prefix description idea, but it would take quite a lot of work and space to accomplish. It would require multiple descriptions for each prefix, and they would all have to be translated as well. I've added in-game descriptions of the prefixes to both the stat and the reforging screen, which should make what each prefix does more clear. Given the common idea that a negative stat will do the opposite in almost all cases, besides only multishot and pierce I believe.
I personally enjoy the flat and percentage stat increases, as it opens up more builds to a larger variety of weapons, and allows for the player to have more control over how their stats scale. Such as a weapon with very low, or non-existent critical hit chance rolling a flat +15 critical hit chance on itself, it would now have a base to further scale off of.