Garry's Mod

Garry's Mod

Dark Energy Construct : Dark Fusion Reactor [Reactor Sandbox Map]
Fish Salad 13 Nov, 2024 @ 8:01pm
"Where's the kaboom? There was supposed to be an Earth-shattering kaboom!"
This is easily one of the coolest mods I've ever seen. From the awesome music, to all the little interactive doo-dads, it's just ♥♥♥♥♥♥' awesome.

Turning on the reactor was one of the most magical experiences I've had in Garry's Mod in a looong time. But let's be real here: the startup sequence is only half the fun of this map. From the moment I saw this thing, I knew I wanted to blow it SKY-HIGH!

Unfortunately, I... don't really know how to do that. The manual is a little hard to read for me, and I don't know if some automatic safeguards are gonna kick in and shut down my party before it gets started.

Basically: does anyone know how to make this thing explode?
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Showing 1-5 of 5 comments
LagDestroyer26  [developer] 13 Nov, 2024 @ 11:27pm 
All you have to do is to turn on all the influx and turn off all the stabilizer. then wait till that bar fills up. It took some time.

There is no safeguard before that. It only kicks in when it already start to fall apart.

Ofc, it has to be done in dark fusion stage.
Noxedwin 14 Nov, 2024 @ 1:43pm 
If you have access to the console, you can do the above, and then type host_timescale x, where x is how many times faster than normal you want the game to run.

host_timescale 10 (that is, ten times normal speed) is a good number to use, make sure you set it back to 1 when the core damage gauge (the gauge that creeps in from the right) is almost at its end so the rest of the spectacle doesn't run away from you.
ilovepancakes1012 14 Nov, 2024 @ 5:17pm 
Originally posted by Noxedwin:
If you have access to the console, you can do the above, and then type host_timescale x, where x is how many times faster than normal you want the game to run.

host_timescale 10 (that is, ten times normal speed) is a good number to use, make sure you set it back to 1 when the core damage gauge (the gauge that creeps in from the right) is almost at its end so the rest of the spectacle doesn't run away from you.

Use host_framerate instead, to avoid bugs with sounds and logic
Noxedwin 14 Nov, 2024 @ 5:37pm 
Originally posted by ilovepancakes1012:
Use host_framerate instead, to avoid bugs with sounds and logic

Good to know.
Last edited by Noxedwin; 14 Nov, 2024 @ 5:37pm
EchoesRealmArrow 17 Nov, 2024 @ 10:10am 
Originally posted by Noxedwin:
If you have access to the console, you can do the above, and then type host_timescale x, where x is how many times faster than normal you want the game to run.

host_timescale 10 (that is, ten times normal speed) is a good number to use, make sure you set it back to 1 when the core damage gauge (the gauge that creeps in from the right) is almost at its end so the rest of the spectacle doesn't run away from you.
i've been wondering how to speed the whole game up!
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