Starbound

Starbound

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COVID-19  [developer] 12 Nov, 2024 @ 4:12pm
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gregest 13 Nov, 2024 @ 1:22am 
I unsubbed and resubbed to the mod just in case, but now it seems to crash the game on startup, unsubbing fixes the crash. Using openStarbound if that matters

[10:21:33.601] [Error] Fatal Exception caught: (JsonException) Improper conversion to double from string
[00] 0x7ff6a63e9623 (StarException_windows.cpp:96) Star::captureStack
[01] 0x7ff6a63e7eec (StarException_windows.cpp:191) Star::StarException::StarException
[02] 0x7ff6a636ddf9 (StarJson.hpp:10) Star::JsonException::JsonException
[03] 0x7ff6a636a83e (StarJson.hpp:10) Star::JsonException::format<Star::String>
[04] 0x7ff6a637b57b (StarJson.cpp:187) Star::Json::toDouble
[05] 0x7ff6a6372be4 (StarJson.cpp:480) Star::Json::getFloat
[06] 0x7ff6a66f6bd3 (StarPlayerTypes.cpp:24) Star::PlayerModeConfig::PlayerModeConfig
[07] 0x7ff6a66bdc13 (StarPlayer.cpp:2024) Star::Player::setModeType
[08] 0x7ff6a66a61b9 (StarPlayer.cpp:109) Star::Player::Player
[09] 0x7ff6a66d2c31 (StarPlayerFactory.cpp:56) Star::PlayerFactory::create
[10] 0x7ff6a6b18b52 (StarCharCreation.cpp:159) Star::CharCreationPane::createPlayer
[11] 0x7ff6a6b15210 (StarCharCreation.cpp:150) Star::CharCreationPane::CharCreationPane
[12] 0x7ff6a6bb1fb9 (StarTitleScreen.cpp:44) Star::TitleScreen::TitleScreen
[13] 0x7ff6a6bd5f24 (StarClientApplication.cpp:568) Star::ClientApplication::changeState
[14] 0x7ff6a6bd9d69 (StarClientApplication.cpp:356) Star::ClientApplication::update
[15] 0x7ff6a6a5a32f (StarMainApplication_sdl.cpp:450) Star::SdlPlatform::run
[16] 0x7ff6a6a5a5e9 (StarMainApplication_sdl.cpp:968) Star::runMainApplication
[17] 0x7ff6a6bde71b (StarClientApplication.cpp:1210) WinMain
[18] 0x7ff6a6d60a72 (exe_common.inl:288) __scrt_common_main_seh
[19] 0x7ff990817374 BaseThreadInitThunk
[20] 0x7ff991f7cc91 RtlUserThreadStart
Caught at:
[00] 0x7ff6a63e9623 (StarException_windows.cpp:96) Star::captureStack
[01] 0x7ff6a63e9991 (StarException_windows.cpp:258) Star::fatalException
[02] 0x7ff6a6dd215c (StarMainApplication_sdl.cpp:480) `Star::SdlPlatform::run'::`1'::catch$18
[03] 0x7ff98a804160 _CxxFrameHandler4
[04] 0x7ff98a802572
[05] 0x7ff991fd1c96 RtlCaptureContext2
[06] 0x7ff6a6a5a32f (StarMainApplication_sdl.cpp:450) Star::SdlPlatform::run
[07] 0x7ff6a6a5a5e9 (StarMainApplication_sdl.cpp:968) Star::runMainApplication
[08] 0x7ff6a6bde71b (StarClientApplication.cpp:1210) WinMain
[09] 0x7ff6a6d60a72 (exe_common.inl:288) __scrt_common_main_seh
[10] 0x7ff990817374 BaseThreadInitThunk
[11] 0x7ff991f7cc91 RtlUserThreadStart
Last edited by gregest; 13 Nov, 2024 @ 1:23am
COVID-19  [developer] 13 Nov, 2024 @ 5:46am 
Originally posted by gregest:
I unsubbed and resubbed to the mod just in case, but now it seems to crash the game on startup, unsubbing fixes the crash. Using openStarbound if that matters

[10:21:33.601] [Error] Fatal Exception caught: (JsonException) Improper conversion to double from string
[00] 0x7ff6a63e9623 (StarException_windows.cpp:96) Star::captureStack
[01] 0x7ff6a63e7eec (StarException_windows.cpp:191) Star::StarException::StarException
[02] 0x7ff6a636ddf9 (StarJson.hpp:10) Star::JsonException::JsonException
[03] 0x7ff6a636a83e (StarJson.hpp:10) Star::JsonException::format<Star::String>
[04] 0x7ff6a637b57b (StarJson.cpp:187) Star::Json::toDouble
[05] 0x7ff6a6372be4 (StarJson.cpp:480) Star::Json::getFloat
[06] 0x7ff6a66f6bd3 (StarPlayerTypes.cpp:24) Star::PlayerModeConfig::PlayerModeConfig
[07] 0x7ff6a66bdc13 (StarPlayer.cpp:2024) Star::Player::setModeType
[08] 0x7ff6a66a61b9 (StarPlayer.cpp:109) Star::Player::Player
[09] 0x7ff6a66d2c31 (StarPlayerFactory.cpp:56) Star::PlayerFactory::create
[10] 0x7ff6a6b18b52 (StarCharCreation.cpp:159) Star::CharCreationPane::createPlayer
[11] 0x7ff6a6b15210 (StarCharCreation.cpp:150) Star::CharCreationPane::CharCreationPane
[12] 0x7ff6a6bb1fb9 (StarTitleScreen.cpp:44) Star::TitleScreen::TitleScreen
[13] 0x7ff6a6bd5f24 (StarClientApplication.cpp:568) Star::ClientApplication::changeState
[14] 0x7ff6a6bd9d69 (StarClientApplication.cpp:356) Star::ClientApplication::update
[15] 0x7ff6a6a5a32f (StarMainApplication_sdl.cpp:450) Star::SdlPlatform::run
[16] 0x7ff6a6a5a5e9 (StarMainApplication_sdl.cpp:968) Star::runMainApplication
[17] 0x7ff6a6bde71b (StarClientApplication.cpp:1210) WinMain
[18] 0x7ff6a6d60a72 (exe_common.inl:288) __scrt_common_main_seh
[19] 0x7ff990817374 BaseThreadInitThunk
[20] 0x7ff991f7cc91 RtlUserThreadStart
Caught at:
[00] 0x7ff6a63e9623 (StarException_windows.cpp:96) Star::captureStack
[01] 0x7ff6a63e9991 (StarException_windows.cpp:258) Star::fatalException
[02] 0x7ff6a6dd215c (StarMainApplication_sdl.cpp:480) `Star::SdlPlatform::run'::`1'::catch$18
[03] 0x7ff98a804160 _CxxFrameHandler4
[04] 0x7ff98a802572
[05] 0x7ff991fd1c96 RtlCaptureContext2
[06] 0x7ff6a6a5a32f (StarMainApplication_sdl.cpp:450) Star::SdlPlatform::run
[07] 0x7ff6a6a5a5e9 (StarMainApplication_sdl.cpp:968) Star::runMainApplication
[08] 0x7ff6a6bde71b (StarClientApplication.cpp:1210) WinMain
[09] 0x7ff6a6d60a72 (exe_common.inl:288) __scrt_common_main_seh
[10] 0x7ff990817374 BaseThreadInitThunk
[11] 0x7ff991f7cc91 RtlUserThreadStart

Crap - should have tested it. I will revert this until I can get the chance to test it properly - should have it fixed by tonight though..
COVID-19  [developer] 13 Nov, 2024 @ 6:22am 
Should *actually* be fixed now - I tested it and it isn't crashing anymore. Also, no errors.
gregest 13 Nov, 2024 @ 7:50am 
it indeed works now, thanks a lot for the quick fix!
COVID-19  [developer] 13 Nov, 2024 @ 7:59am 
Awesome! Thanks for the reports.
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