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Using the Big & Small commands you mean?
[SpawnThoseGenes] No possible endogenes found in config for: BS_TVAndroid
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D2CCCC8F] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn N3 driver=JobDriver_DoBill (toilIndex=23) driver.job=(DoBill (Job_12679099) A = Thing_TableMachining44901 B = Thing_BS_UnfinishedAndroid2066574 C = (133, 0, 165) Giver = JobGiver_Work [workGiverDef: DoBillsMachiningTable])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref CAB2BA91] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
at VSE.Passions.PassionPatches.GenerateSkills_Prefix (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00353] in <1ac77197ab174f58a04f0529d5202aee>:0
Probably this is where it goes wrong. Anyway, I'll see if I can do something from my end. Might be that it doesn't like the pawnkind having a skill-range of 0-0.
Edit: The problem has expanded to erratic adbots as well, but they don't give me an error, they're just invisible and spawn in wearing like 7 scarfs for some reason. It seems that the Hypermedia are using the advanced strategy of directly attacking my computer rather than my colonists :P