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I'm going to continue to use it, despite the scuff, because I enjoy the hell out of it regardless. But yeah, fair warning to those that come after it's not a perfect fit for blue shift.
Here's a couple more so far
bs_c3m0d At Begining (old models instead of mod models)
https://files.catbox.moe/m1yv47.png
bs_c3m0d near middle at generators (missing texture on already detached limbs)
https://files.catbox.moe/nqn8wb.png
at the very end of bs_c3m0d (once they notice me, they stop t-posing)
https://files.catbox.moe/truylc.png
https://files.catbox.moe/oyg3yp.png
bs_c3m1a (after the main fight, behind the door the guard kicks in -no body or gibs present)
https://files.catbox.moe/r95iny.png
https://files.catbox.moe/z4pimn.png
bs_c3m1c After the first apc railyard fight, when you go into the next area and into the medical container, it's a default grunt
https://files.catbox.moe/hxb78y.png
bs_c3m1c When you gernade the sniper out of his perch, he's a regular grunt
https://files.catbox.moe/ys06zj.png
https://files.catbox.moe/p8es4r.png
c3m2a first office building fight after rosen rescue
https://files.catbox.moe/hcwfdw.png
I manage to fix some of it, including it's missing animation. I'll upload it later (only desert camo worked so far) and separate it from the main game (for Blue Shift only)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3379013472