Left 4 Dead 2

Left 4 Dead 2

Revised Mob Rules [VScript]
 This topic has been pinned, so it's probably important
BOT Jon Doe  [developer] 12 Nov, 2024 @ 8:02am
Schizo Speculation (you can skip this)
This section has now been removed from the mod's main page and pinned in the discussions page. This is due to the workshop's character limit, preventing me from adding much more vital amendments. It was only added for a bit of speculative fun, and is in no way crucial information. So feel free to skip or read at your own discretion.

It still begs the question: why was this poor track left in such a state? Honestly, I couldn't tell you. Characteristics of the track appear to align with Mike Morasky's approach to sound design. Creating musical cues with higher frequencies on the audio spectrum, to prevent them from being drowned out during the chaotic gameplay.

As previously stated, the track is most comparable to the special infected's attacking themes, but more specifically their brief 'stinger' variants. These stinger variants play for all other survivors when a teammate has been pinned or vomited on, to signal that they require immediate help. The most distinctive audio quality shared between these stingers however, are their high-pass filtration. Mob rules too, sounds to be filtered through a high-pass (though the effect is noticeably smaller by comparison).

This is just conjecture on my part, but I suspect it may have been yet another stinger for players to listen out for when their teammates were being overrun. Gameplay-wise it makes sense, we've all seen it: a situation where our teammate gets puked on, goes down, proceeds to scream their head off as the commons rain down on them. This track would've hypothetically filled that role perfectly, yet it only plays client side, when the player in question is already having their soundscape bombarded. Possibly a mistake? who knows, and who's to say.
Last edited by BOT Jon Doe; 12 Nov, 2024 @ 8:07am
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Yeah, that's a bit strange
R󠀡F 14 Nov, 2024 @ 11:28am 
There is two things you're wrong about, its not client side. The cvar works for every player when changed on server. Also cvar is not about the amount of commons, with value of 10 you can hear it with only like 5 commons or less.
Last edited by R󠀡F; 14 Nov, 2024 @ 11:30am
BOT Jon Doe  [developer] 14 Nov, 2024 @ 11:35am 
You're correct, the cvar is indeed not client-sided. However, I was referring to the audio itself, only the swarmed player in question, will hear it playing on their end. Unlike the special infected's stinger tracks which are comparatively heard globally to all survivors.
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