Left 4 Dead 2

Left 4 Dead 2

Revised Mob Rules [VScript]
 This topic has been pinned, so it's probably important
BOT Jon Doe  [developer] 16 Nov, 2024 @ 12:02am
Version 3 Update Release Notes: 16 Nov @ 800am
After the adjustment of version 2, I was satisfied with the mod's performance for normal and advanced players. However, play testing easy and expert teams, left much to be desired. They both exist at rather extreme ends of the game's difficulty and one static setting, simply couldn’t cover that wide of a spectrum. Resulting in easy players experiencing it too frequently and expert players still not getting their chance to hear it at all.

The only feasible solution to this problem was to implement a dynamic threshold that changed depending on the difficulty the survivors were playing on. I hope with this change, my goal with this mod: to better realize the potential of this obscure track, can now have a meaningful contribution to players of all skill levels.

You can check the newly added table in the 'What Exactly Has Been Revised?' section of the mod's main page, to see an exact breakdown of the values and expected thresholds. Keep in mind, as explained in the version 2 release notes: the Mob Rules threshold does not operate on a strict infected amount. I have simply used that unit of measurement to help communicate what users should be expecting during gameplay.

If the team should collectively vote to change the difficulty setting partway through the campaign, I have also accounted for that. The convar should correctly adjust with it.

As always, thank you for taking the time to read my ramblings, and all of you for subscribing!
Last edited by BOT Jon Doe; 16 Nov, 2024 @ 12:15am
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Wow. Dynamic threshold based off difficulty? Thats ♥♥♥♥♥♥♥ awesome dude.
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