Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you'll also need to light up the garage door becase we couldnt find it
also the finale horde doesnt seem to have pause ? crazy
Noted on the garage door.. .good call...
i haven't seen any problems with the finale so far... did you go through the building beforehand as you're meant to? there's a trigger in there that stops the onslaught.. but if you skipped it somehow then that won't stop
give it a try in an hour or so
& in map 3, I saw charger & hunter getting stuck around the fences near the boat area during holdout finale, like they wanted to get out but they just got stuck running in front of the fences instead.
Also there is alot of infected navigation problem when player on object during campaign.
On final map at the rescue area there is a invisible floating platform player can hang and revive to stay up there and infected can't climb up.
Bugs:
- Lack of weather sounds on maps 1 and 2 (seeing lightning but no thunder sounds)
- After completing the laser sight carnival mini game, the music continues to play
- Map geometry heading to the finale area is visible on the far left and right edges of map 3 ( https://i.imgur.com/q7NOTtq.jpeg , https://i.imgur.com/PQRIIzo.jpeg )
- Lack of rock music during the finale on map 3 (the laser light show is really cool!)
- Also seeing SI spawn inside the little building right behind the stage in map 3 during the finale ( https://i.imgur.com/2DxyRuS.jpeg )
- Also gonna agree that the locked off area heading to the boat acts like a massive zombie choke point, makes killing SI and tanks way too easy ( https://i.imgur.com/U2a2ODB.jpeg )
- Survivors are appearing as having died during the end credits/stats (no one died during this playthrough)
Additional feedback/thoughts:
- Could use some of that classic Dark Carnival survivor banter
- Because the ammo pile is in the middle of the stand for the laser sight carnival mini game, my character keeps wanting to do the item reach animation while playing it
- Maybe add some more poster variety?
- The zombie shooting gallery reward is super unclear, what are we supposed to do with Gnome Chompski?
- I understand it's a boardwalk but there's times where I feel the map is just floating in a dark void, maybe add some sand as a land base
- Maybe change the stage soundboard to a radio? ( https://i.imgur.com/Ba19uxX.jpeg ) Also wouldn't hurt to make it so it's John and Amanda Slater picking up the L4D2 survivors
- Getting up on top of the boxes on the right side of the bleachers is basically a cheat code for the finale ( https://i.imgur.com/HITgyaE.jpeg ), infected have a real hard time making it up there to attack
Overall I really like what you're going for in this campaign, basically a beach/boardwalk-themed Dark Carnival.