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- 10 Was a little to restrictive to most players when playing, especially for a 3 cost power card that doesn't last "forever"
Guru's chakra per turn from 2 -> 4
- 2 Chakra per turn was too slow compared to many other options, may need more buffs in the future but would rather do them incrementally
Shock Therapy now also reduces timer on the buff from 4 -> 3
- While Shock Therapy is extremely strong, more often than not people were passing on the opportunity to use it, so making its timer reduced can reduce the burden players seem to feel when playing it.
Ascend now gives 2 Avatar States
Fatal Power now kills the player when they take damage outside of the Avatar State
- The threat of dying immediately in a run is too costly for players when playing, but I like the themeing of it as well as the tension in game play when using it. Giving the player more agency and a strong buffer (2 avatar states instead of 1) can encourage more use of this card while keeping the tension high.
More Balance patches can be expected in the future