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Nahlásit problém s překladem
2. Device for preheating Torpedo:
As soon as a torpedo is preheated, the device needs electricity to preheat it.
Nothing is showing up as taking extra battery when i mouse over the tool-tip for the batteries.
Note - I am also running the Torpedo...Los! mod and maybe there is a conflict?
link to that mod; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2618681811
If I understand how the load order works, the lower mod overrides/takes priority yes? My load order has Torpedo...Los! higher than Device Energy Management
I discovered a minor bug:
The aux-generator can be run while submerged. Quite handy, but unfortunately unrealistic.
Keep up the great work! Cheers.
Latest patch 12 broke it...
Output logs? Version?
Latest version. Patch 12. Started in patch 11. If you tell me how to share output log, I will share.
Thanks for responding.
Post that. Specifically the lines where DEM loads and any errors.
I am having the same issue in the Type IIB as well.
*Edit* This only happens the first time you load into a save after opening the game for the first time. every other time you load there is no issue
See this album https://imgur.com/a/86ApZw0 for test data - all in decent weather, with no officers doing navigation or engines on the first three tests, and then a single test at half speed using -30% engines and -20% navigation.
My IIA should have a fuel capacity of 12 m^3, which is 10 tons of diesel. It should have a range of 1600 nmi (3000 km) at 10 kts, using 4 L/km. In game with this mod it has ~125,000 L which is 125 m^3, 10x what it should be (!). In game at 10 kts the tooltip claims 6 L/km and 3600 km range, which are close enough to correct. At 12 kts it should historically be 1050 nmi (2000 km) using 6 L/km, in game it's about 11 L/km and 2000 km range, which is high.