UBOAT
[2025.1] Device Energy Management
 Acest topic a fost fixat, deci probabil este important
sq_paradox  [dezvoltator] 30 nov. 2024 la 19:04
Suggestions
Please post any suggestions or corrections here.
< >
Se afișează 1-11 din 11 comentarii
Would it be possible to have a separate mod just for the thermal layer?
Any chance you could also make a change to the snorkel with this mod? Say limit the max forward speed to (i'm forgetting the gear off the top of my head, think 2). Wiki says; U-boats with their snorkels raised were limited to six knots to avoid damaging or breaking the tube. It would be neat to have it restricted in this way.
Bring back the auxiliary generator. That was cool to have.
Redurtni 29 dec. 2024 la 18:29 
Wo ist die Heizung???
Redurtni 29 dec. 2024 la 19:03 
Heizung gefunden: ist bei der Lüftung:steamhappy:
Amazing mod work! However, regarding "13. Seasickness in a storm," I personally think that as the sailors gain more experience over time, their resistance to storms could significantly improve. Additionally, if the only way to resolve this issue is through submerging, it seems like it would place a considerable burden on the overall operations of the submarine. I really like all the other features, but this particular point makes it difficult for me to decide whether to subscribe. Thank you to the creator for your dedication and hard work!
sq_paradox  [dezvoltator] 29 ian. la 13:59 
Postat inițial de ⛆雨·月☽:
Amazing mod work! However, regarding "13. Seasickness in a storm," I personally think that as the sailors gain more experience over time, their resistance to storms could significantly improve. Additionally, if the only way to resolve this issue is through submerging, it seems like it would place a considerable burden on the overall operations of the submarine. I really like all the other features, but this particular point makes it difficult for me to decide whether to subscribe. Thank you to the creator for your dedication and hard work!

I tend to agree with you, but I have no idea how I would do that.
I don't know if there's anything actually tracking "crew experience".
Maybe I could make it so seawolves don't get seasick, but I'm not even sure on that.
Postat inițial de sq_paradox:
Postat inițial de ⛆雨·月☽:
Amazing mod work! However, regarding "13. Seasickness in a storm," I personally think that as the sailors gain more experience over time, their resistance to storms could significantly improve. Additionally, if the only way to resolve this issue is through submerging, it seems like it would place a considerable burden on the overall operations of the submarine. I really like all the other features, but this particular point makes it difficult for me to decide whether to subscribe. Thank you to the creator for your dedication and hard work!

I tend to agree with you, but I have no idea how I would do that.
I don't know if there's anything actually tracking "crew experience".
Maybe I could make it so seawolves don't get seasick, but I'm not even sure on that.

I personally think there are two directions you could consider:

During combat situations (alarm), adrenaline secretion caused by tension, fear, or excitement, along with the diversion of attention, can medically counteract seasickness symptoms. Perhaps you could consider eliminating or pausing seasickness symptoms during the alarm period.
Add seasickness medicine to the port warehouse. After purchasing it, seasick crew members could automatically retrieve it from the storage room.
Hello,
I have recommendation based off real life u-boats. During dives uboats would regularly have their internal temperatures rise to near unbearable levels, some crews even have recorded temperatures up to 155' F or 66' C, this is seen as the characters in game swet perfusly. however in your mod it still states that it somehow is cold during these moments, a change I would recommend would be to remove the debuff and state accurate temperatures for the interior of the sub during dives, maybe even add a debuff for discipline, and anxiety, because of such inhumane temperatures.

thank you,

Joewlpc.
I can’t turn on or off any device, be it a refrigerator or a drinking water generator
I'd suggest linking battery power loss due to cold to the boats internal temperature. Heating the boat to 19c and losing power because its -7 outside seems a bit odd, the batteries are not outside?

Also regards the seasickness/experience problem mentioned above, could the number of patrols of crew members be used? Failing that the time at sea. After a few days everyone should have their sea-legs.
< >
Se afișează 1-11 din 11 comentarii
Per pagină: 1530 50