Project Zomboid

Project Zomboid

TICS: Total Immersive Chat System
PlayerConnectionMessage not compatible
hello, your mod is superb, and i very like it, but i want to as if its really didnt compatible with
PlayerConnectionMessage mod that send chat if any player is connected or disconnected
can it be resolved? thank a lot
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Showing 1-7 of 7 comments
Recon224 27 Nov, 2024 @ 8:56am 
Seconded this. Had to remove the ConnectionMessage mod because it just kept giving errors.
76561199559701300 29 Nov, 2024 @ 5:05am 
also with any other mod that send notification to chat such as udderly up to date that send notif about server is restarting.
the error is this

function: GetMessageType -- file: ISChat.lua line # 1203 | MOD: Total Immersive Chat System
function: addLineInChat -- file: ISChat.lua line # 1237 | MOD: Total Immersive Chat System
function: addLineToChat -- file: utils.lua line # 99 | MOD: Player Connection Message
function: doConnect -- file: utils.lua line # 11 | MOD: Player Connection Message
function: onServerCommand -- file: MainClient.lua line # 7 | MOD: Player Connection Message
java.lang.RuntimeException: Object tried to call nil in GetMessageType
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
homekeys 9 Dec, 2024 @ 4:58pm 
also having this issue with player connection msg, udderly up to date, afk mods. udderly up to date in particular is kind of a dangerous one to have issues with
Rokko 8 Jan @ 9:14pm 
still hoping for a fix too
Johngood  [developer] 9 Jan @ 1:37pm 
A lot of mods create a fake Java message object but, by laziness, do not implement all of its methods. That means I need to check for malformed objects in my code to support them.

I pushed a new update that checks one method that seems to be usually missing. It will probably fix the issue for some of those mods.

If a mod is sending a malformed message object and I manage to detect it then the message will be shown in chat as an info message.
Rokko 9 Jan @ 7:26pm 
Originally posted by Johngood:
A lot of mods create a fake Java message object but, by laziness, do not implement all of its methods. That means I need to check for malformed objects in my code to support them.

I pushed a new update that checks one method that seems to be usually missing. It will probably fix the issue for some of those mods.

If a mod is sending a malformed message object and I manage to detect it then the message will be shown in chat as an info message.

thanks for your response and your work, john.
i'll be uploading our login,logoff notification mod to our server again and hope for the best
Rokko 9 Jan @ 8:40pm 
it finally works together, thank you so much john
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