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The intel gatherting and previously neutral installations turning to the enemy side got me there.
I do love the Harrier, nice to get to use it. If you do create any new scenarios I'd be happy to playtest them.
Ummm ...Harpoon is an anti-ship missile, not land attack
The mission was great but man did it take a ton of ordinance to destroy those land bases. At one point I just had my two ships leave the formation, get into range of the bases and fire as many missiles as it as they could.
Even with nearly 20 missiles, two cobra gunships and a flight of 4 harriers the installations still stood, eventually they finally fell and I got the victory notification but I had to sit there doing nothing but lobbing more ordinance than Rolling Thunder to get them to fall.
I'm sure this is due to how Sea Power models land based damage, maybe a change if it's possible to "Do x% damage to installation" for the victory conditions if SP supports that. That might alleviate the issue of eventually getting into a position where you're doing nothing but attacking installation for 20 minutes and it won't fall.
This is one area I hope the developers take a look at, currently it's a huge amount of ordinance needed for ground targets.
The other thing I noticed in a few scenarios is SAM sites don't like to engage very much, I think out of the four scenarios or so with SAMs I've maybe ever had one fire on an aircraft. Is this just due to the difficultly/proficiency that the SAMs are created with or an issue with SP?
It's almost to the point where I don't consider them a threat because in missions like this or the chemical plant they just don't fire.
Awesome mission, thank you for all the hard work.
Unfortunately we do not have any way of setting up a trigger as you have described. Hopefully we get something in a future update. I would like to see some changes to how difficult it is to destroy a building.
I have intentionally limited the number and quality of SAM sites in my missions to keep things from getting too difficult for the player. Most of the sites have a very limited number of missiles so after a salvo or two they stop being a threat. Some even try to shoot down missiles so they might not have any ammo left by the time an aircraft enters its range. I'm open to having more difficult SAM batteries in future missions.