tModLoader

tModLoader

Naka's Inventory Tweaks
Duplication Bug Report
While in a storage item inventory (piggy bank,safe,defender forge, voidbag/ void vault) if you have a single placeable item in the storage slot, and then try to place it on the ground directly from there. The item will duplicate, a copy remains in your hand even though it was placed.

It does not seem to affect stacks of items, the number of items in the stack seems to decrease normally

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at InventoryTweaks.Utilities.PlayerExtensions.TryGetChest(Player player, Item[]& inventory) in InventoryTweaks\Utilities\_Extensions\PlayerExtensions.cs:line 28
at InventoryTweaks.Utilities.PlayerExtensions.TryGetContainer(Player player, Item[]& inventory) in InventoryTweaks\Utilities\_Extensions\PlayerExtensions.cs:line 138
at InventoryTweaks.Core.Input.ItemRefillSystem.ItemRefillGlobalItem.OnConsumeItem(Item item, Player player) in InventoryTweaks\Core\Input\ItemRefillSystem.cs:line 62
at Terraria.ModLoader.ItemLoader.OnConsumeItem(Item item, Player player) in tModLoader\Terraria\ModLoader\ItemLoader.cs:line 1093
at Terraria.ModLoader.ItemLoader.ConsumeItem(Item item, Player player) in tModLoader\Terraria\ModLoader\ItemLoader.cs:line 1077
at Terraria.Player.ItemCheck_Inner() in tModLoader\Terraria\Player.cs:line 35954
at Terraria.Player.ItemCheckWrapped(Int32 i) in tModLoader\Terraria\Player.cs:line 25434
at DMD<DMD<>?30369260::Terraria.Player::Update>(Player this, Int32 i)
at SyncProxy<System.Void Terraria.Player:Update(System.Int32)>(Player , Int32 )
at Terraria.Main.DoUpdateInWorld(Stopwatch sw) in tModLoader\Terraria\Main.cs:line 15122
at DMD<DMD<>?21829537::Terraria.Main::DoUpdate>(Main this, GameTime& gameTime)
at DragonLens.Content.Tools.Gameplay.FastForwardSystem.UpdateExtraTimes(orig_DoUpdate orig, Main self, GameTime& gameTime) in DragonLens\Content\Tools\Gameplay\FastForward.cs:line 90
at Hook<System.Void DragonLens.Content.Tools.Gameplay.FastForwardSystem::UpdateExtraTimes(Terraria.On_Main+orig_DoUpdate,Terraria.Main,Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& )
at SyncProxy<System.Void Terraria.Main:DoUpdate(Microsoft.Xna.Framework.GameTime&)>(Main , GameTime& )
at DMD<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void BTitles.BiomeTitlesMod::Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()
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naka  [developer] 31 May @ 9:13am 
Thank you for the report! A fix will be released soon.
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