Total War: WARHAMMER III
Deithland Series: The Reiksmarines
Doktober  [Разработчик] 22 ноя. 2024 г. в 14:47
What do you want to see next?
There's going to be a bit of a "chronological" order to these releases, weapon teams are going to be next because they're part of the things I want to do for the war machines, hint hint.

I am still curious what part of what I have planned everyone is most excited for. Let me hear it!
< >
Сообщения 110 из 10
maybe like a single shot rifle unit. one shot, reload one shot. kinda like the Dreyse needle gun or the Mk II Martini–Henry rifle. of course they dont have amazing amour pen, but their rapid fire would turn the tide of any battle
Doktober  [Разработчик] 23 ноя. 2024 г. в 15:45 
Автор сообщения: Mr Darkness
maybe like a single shot rifle unit. one shot, reload one shot. kinda like the Dreyse needle gun or the Mk II Martini–Henry rifle. of course they dont have amazing amour pen, but their rapid fire would turn the tide of any battle
Oh boy just you wait until I get going with the weapon teams! I think you'll be pleasantly surprised.
Автор сообщения: UncleDoctor
Автор сообщения: Mr Darkness
maybe like a single shot rifle unit. one shot, reload one shot. kinda like the Dreyse needle gun or the Mk II Martini–Henry rifle. of course they dont have amazing amour pen, but their rapid fire would turn the tide of any battle
Oh boy just you wait until I get going with the weapon teams! I think you'll be pleasantly surprised.
i cant wait, i cant find any mod that has a single shot rifle unit besides the TW Millennium: Modern Warfare, which is fun, but im looking for something less op
How about engineers or ammo carts? they could give the extra powder buff in area besides giving restock, maybe could also have a combat medic type unit? to heal frontline? but only if not in melee?
LOVE THE MOD thanks
Doktober  [Разработчик] 27 ноя. 2024 г. в 14:03 
Автор сообщения: Tuxedo
How about engineers or ammo carts? they could give the extra powder buff in area besides giving restock, maybe could also have a combat medic type unit? to heal frontline? but only if not in melee?
LOVE THE MOD thanks
Thanks for the kind words!

Ammo wagon is a maybe, I gotta build out the war machines and artillery I have planned to see if that's something that would complement them. Engineers I'm iffy on because with the way other mods have implemented them, they're not all that neat or useful.

Yeah you can give them repair abilities, deployables etc, but after that they're not all that interesting.

"Is it cool and fun" is the sole guidance I have in bringing my ideas to life, and with what I'm working on next, that phrase very much applies.
Can't wait to see what you've got in mind for war machines.

How about some snipers and/or sappers? With cool woodland camo cloaks over their plate armor which gives them the ability to stalk in forests. Sappers could just use satchel charges like ironbreakers, but laying down landmines that act as hidden stationary self-destruct summons would be cooler I think.

Also whatcha got in mind for artillery? I can see both light howitzer batteries and giant-♥♥♥♥♥♥♥-railcannons working with this vibe, curious what you've got in mind tho.
Doktober  [Разработчик] 28 ноя. 2024 г. в 16:45 
Автор сообщения: Daz
Can't wait to see what you've got in mind for war machines.

How about some snipers and/or sappers? With cool woodland camo cloaks over their plate armor which gives them the ability to stalk in forests. Sappers could just use satchel charges like ironbreakers, but laying down landmines that act as hidden stationary self-destruct summons would be cooler I think.

Also whatcha got in mind for artillery? I can see both light howitzer batteries and giant-♥♥♥♥♥♥♥-railcannons working with this vibe, curious what you've got in mind tho.

Glad to hear the enthusiasm! I've got some cool stuff in mind for snipers actually, something that can deal with large enemies at long range and also deal with close range targets in a unique way.

Sappers I've been thinking about, not quite sure yet how to implement them in a way that's not just like "yeah, box checked, there they are". I want every unit to have cool stuff.

I also gotta brush up on 16th/17th century artillery, but I've got ideas for what the big guns will consist of. My ideas for war machines are more complete and that's what I'll be focusing on more closely before I double back to weapon teams.
Отредактировано Doktober; 28 ноя. 2024 г. в 16:46
Hochland Long Rifle guys look like they have breech loading rifles. Could there perhaps be a Empire unit that has them and shoot fast and reload fast and are heavily armored? Also wear backpacks? Perhaps also death korp Kreig looking solders with gasmask to fight off agasint Nurgle chaos
Отредактировано Dramaking05; 20 дек. 2024 г. в 13:53
Would be cool to see some kind of machine gun unit, maybe less range but better suppression up close? Some typa gatling gun toting knight would go insanely hard (stealing some ideas from those skaven mfs)
Saw the mod in my YouTube feed and fell in love SO fast.
I'm a Skaven main through and through but this mod alone makes me want to play empire
If there's anything i'd want to see it'd be a full faction, e.g: Lords, Buildings, Objectives, etc. If you have any need for lore writing, i've been DMing DnD for around 3 years and would love to help a project as cool as this!
< >
Сообщения 110 из 10
Показывать на странице: 1530 50