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It might be necessary to recompile. I'll send you a new version soon. You can try unsubscribing and then re-subscribing to test it out again.
Additionally, this error might be related to the following options:
ModifyMetalDamageCalculation
ModifyDefensiveInstinct
You could try changing these options to see if it resolves the issue. If doing so fixes the problem, we can better pinpoint the cause.
So it was probably a mod conflict that was causing your mod to break, sorry for that. Its working now.
Btw, do you think it would be possible to add some kind of gene crafting to the mod in the sense that you can add/remove memories from an existing gene? Its particularly annoying when you get a good gene but its got some useless modifiers on it that are jacking up the feat cost.
Actually, I think tolerating any random gene effect while normalizing gene feat cost is a better approach, and it can currently be done in this mod.
In my opinion, if we were to "craft" a gene like EquipModify, it would simply be another way to bypass the "gene slot" and "feat cost" restrictions.
Moreover, considering the current gene slot calculation method, gene effects without additional slots will always occupy only one slot, no matter how many are stacked, which is obviously completely unreasonable. Therefore, I personally believe that it's unnecessary.
I wasnt talking about removing gene slot or feat cost restrictions. But genes are often generated with useless stats that ramp up the slot and feat costs.
So for example, lets say you have a gene with the following stats :
Memory of long sword
Memory of scythe
Memory of wil
Memory of finger
And it costs a LOT of feat points. You want the memory of finger and maybe 1 other stat, but not the rest. So being able to modify the gene via crafting to remove the useless stats would be really useful.
Let's say you have a basic gene:
Memory of finger
Consumes 1 slot, 1 feat point
If we modify the gene to:
Memory of finger
Memory of hand
Memory of head
Memory of foot
And 10 other body parts
The result is that it consumes 1 slot but 14 feat points.
Clearly, a gene like this shouldn't be considered as just a single-slot gene even if it consumes more feat points, as it’s still unfairly overpowered.
So, I believe we shouldn’t make changes to add or remove memories.
If the goal is to reduce feat point consumption, using a mechanism to "delete" memories feels cumbersome and not very impactful.
Instead, you can directly lower the feat point consumption using the existing "Multiplier for gene feat points" feature and set a lower value.
This way, you can reduce the cost without removing memories, while understanding that the memories you want to delete are mostly meaningless to the character. So, my suggestion is to boldly reduce the feat point cost rather than trying to remove parts of the memory, making the gene system more balanced and less tedious.