Garry's Mod

Garry's Mod

Bootleg ULTRAKILL Sweps
 This topic has been pinned, so it's probably important
SonaristicCatboy  [developer] 24 Nov, 2024 @ 9:03pm
BUGS FORUM
if you get an error or something isnt working, then tell me the way to replicate it and ill try to fix it
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Showing 1-15 of 24 comments
Cash D'Money 25 Nov, 2024 @ 4:11pm 
Some bugs I noticed when testing them for the feedback forum

After doing a spin shot with the Sharpshooter, the bullet seems to linger for a little too long, so you can spawn enemies in the area and they'll get hit.
Magnets will go under the map if fired straight down. The Attractor Sawblade Launcher also ignores its ammo pool it seems, even when at 0 you can keep firing saws.
krillin 25 Nov, 2024 @ 9:37pm 
Marksman for SOME reason doesn't work (including other revolvers when they hit the coin)

Tried shooting it and it doesn't seem to ricochet.
SonaristicCatboy  [developer] 26 Nov, 2024 @ 12:48pm 
Originally posted by krillin:
Marksman for SOME reason doesn't work (including other revolvers when they hit the coin)

Tried shooting it and it doesn't seem to ricochet.
im not sure whats going on here, is there an addon conflict going on? try to disable all other addons besides this mod and coin mechanics
krillin 26 Nov, 2024 @ 7:06pm 
Originally posted by SonaristicCatboy:
Originally posted by krillin:
Marksman for SOME reason doesn't work (including other revolvers when they hit the coin)

Tried shooting it and it doesn't seem to ricochet.
im not sure whats going on here, is there an addon conflict going on? try to disable all other addons besides this mod and coin mechanics
dunno, there's no errors on it
and when i try it with other guns (like ULTRAMOD revolvers) it seems to work...

maybe it's the type of "bullets" you're using for the revolvers...? idk
(most shotguns won't work on coins... so could possibly be the case that you're using the "shotgun" bullets for the revolvers?)
Cash D'Money 1 Dec, 2024 @ 4:10pm 
More bugs I've noticed

magnets still go under the map if fired straight down
piercer and electric railcannon tracers will end on the first enemy they hit, despite still damaging the ones behind
while the railcannons full charge is at 150 ammo, they are still able to shoot as long as they have at least 100 ammo
the SRS cannon has some fake out recharge, it'll make the beep and if you attempt to shoot make the firing sound, but spawn no cannonball
after a magnet with nails despawn, the nails will never despawn unless the map is cleaned
Last edited by Cash D'Money; 1 Dec, 2024 @ 4:21pm
Cash D'Money 1 Dec, 2024 @ 7:44pm 
something else I noticed, the freezeframe's freezeframe will last forever if you simply holster it
Cash D'Money 3 Dec, 2024 @ 1:40am 
the jackhammer can't damage other players
SonaristicCatboy  [developer] 3 Dec, 2024 @ 5:17pm 
just did a quick fix for jackhammer damaging other players, though i likely will be unable to touch this addon until like christmas week
Cash D'Money 3 Dec, 2024 @ 6:48pm 
I can now pummel my friends yippie
Cash D'Money 7 Dec, 2024 @ 2:16pm 
the recent patch seems to make the jackhammer constantly land full impacts, even just standing you get the full damage, hitstop, and cooldown
krillin 11 Dec, 2024 @ 2:39pm 
found a bug (or not really one but still)

using piercer or sharpshooter revolvers normal shots comes out as missing textures
Cluna 3 Jan @ 8:00am 
charged sharpshooter and charged piercer shots doesnt work with coins
Cluna 3 Jan @ 8:00am 
same as electric railcannon
SonaristicCatboy  [developer] 3 Jan @ 2:03pm 
Originally posted by krillin:
found a bug (or not really one but still)

using piercer or sharpshooter revolvers normal shots comes out as missing textures
do you have hl2? i thought the hl2 texture came by default with gmod since the tracers uses hl2 textures
the attractor sawblade launcher drains ammo weirdly so it's able to shoot way more than just 10 saws
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