Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
not just the I frame flashes either, normal money beggars also cause it
Didn't notice that when I was testing, but I think I know what the problem is: part of the stickiness is a Slow status effect, and I set the color filter of that to be completely transparent. Might be conflicting with another mod or something; I'll look into it tomorrow.
Glad to hear the actual stickiness works though!
Characters may not be visible when locked
"TM+_REQUEST_COMPATIBILITY_DATA" from "timemachinePLUS" failed: ...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:145: bad argument #1 to 'for iterator' (table expected, got nil)
Stack Traceback:
in method for iterator
...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:145: in function 'addConfigMenuItems'
...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:105: in function 'AddCompatibility'
.../timemachineplus_3371830680/TM+_builtincompatibility.lua:90: in function at line 81
The error was from mods loading after TM+, and thus not having indexes made for them, and then TM+ trying to work with that nonexistent data.
I reworked the functions to create the indexes when they're requested instead of right when the mod is loaded, so it should work now.
Anyways, the mod works fine now, the broken machines no longer slow down isaac, thx, good work
"TM+_REQUEST_COMPATIBILITY_DATA" from "timemachinePLUS" failed: ...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:145: bad argument #1 to 'for iterator' (table expected, got nil)
Stack Traceback:
in method for iterator
...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:145: in function 'addConfigMenuItems'
...f Isaac Rebirth/mods/timemachineplus_3371830680/main.lua:105: in function 'AddCompatibility'
.../timemachineplus_3371830680/TM+_builtincompatibility.lua:90: in function at line 81
It means that TM+ is trying to load modded slot data that hasn't been created yet, but the data should now be created if needed whenever a run is started.
If it's not too much trouble, could you post the contents of The Binding of Isaac Rebirth/mods/timemachineplus_3371830680/TM+_builtincompatibility.lua in a comment here? Just so I can make sure the functions are properly up to date.
To force the mod to update, unsubscribe from it in the Workshop, open & close the game, resubscribe, then open the game again.
both times i have seen this, it has been on bethany on base rep, just in case that matters.