ICBM: Escalation

ICBM: Escalation

Chronic's Forgotten Technologies
UAV Issues
Looks like there might be some flaws in UAVs.

One person reports they have a bad habit of bouncing back to default loadouts (at least in campaigns).


I'm noticing they don't play nice in Strike Plans.

The problem is when they share a base with strategic bombers. If targets are within range of UCAVs, the UCAVs' higher speed causes them to take over the attack on targets. This causes Strategic bombers to stay home.

This is an issue if the strike plan is set to use nuclear munitions. The UAVs don't carry nuclear munitions. So even if the attack is meant to be nuclear, such as direct nuclear strikes on silos or army bases, nuclear munitions will often never get used because the strategic bombers just don't go out to hit anything.
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Showing 1-2 of 2 comments
Unclechronic  [developer] 5 Dec, 2024 @ 5:32pm 
Good find, I'll investigate that sooner or later and see what I find. The campaign is rather complicated and uses its own data to create the scenarios seen in game, so it acts differently on there until I decide to fix that. Currently that date is unknown, as this mod is only going to get bigger with more content, and I have no desire to modify that every single time something changes or is added. That's more of a "when it's done" type deal and I'm sure most can understand why
AdmiralTigerclaw 5 Dec, 2024 @ 6:45pm 
"But I dun WANNA recode this bug seventy times! WAAAAAAAAAHHHHHHHHH!!!!"

Yep, hear you on Spread Spectrum Frequency Modulation on that one.
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