RimWorld

RimWorld

What the Hack?! (Continued)
question about having multiple bots
i noticed i was lagging pretty hard when i was playing one day.
i looked at the log and it kept giving me multiple errors only involving my hacked bots.
i played around with it originally thinking it was two of my bots that had the shield around them might be causing issues.
to my surprise this wasnt it. i noticed that it only occurs when two or more hacked bots are on pads recharging.
below is just one of the errors it gives.
any help?
Exception in ParallelPreDraw for 'Mouton' at cell (99, 0, 218):
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 72C22B70] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
PerformanceFish.Log/Config/<>c:<.cctor>b__12_2 (string)
PerformanceFish.Log:Error (FisheryLib.Pools.PooledStringHandler)
PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch/Logging:ParallelPreDrawException (Verse.Thing,System.Exception)
PerformanceFish.Rendering.DynamicDrawManagerPatches/DrawDynamicThingsPatch/PreDrawThings:Execute (int)
Gilzoide.ManagedJobs.ManagedJobParallelFor:Execute (int)
Unity.Jobs.IJobParallelForExtensions/ParallelForJobStruct`1<Gilzoide.ManagedJobs.ManagedJobParallelFor>:Execute (Gilzoide.ManagedJobs.ManagedJobParallelFor&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)