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Tbh, although I have played with it a good bit I can't say I am all that good with it since it has been a back and forward kinda deal for me but, I don't think there is a mode like that, at least that is not legacy or something as I have never tried legacy.
Anyway, Best of Luck and Best Wishs!
With revive scripts they tend to override squad waypoints l, I was thinking maybe Lifeline AI or RickoShay's revive AI work excellent
The first less obvious thing would be the issue where modded artiliery just does not work, from what I heard due to what the shells are called or something.
The second one is kinda just obvious and tbh you don't even need to worry about since at the end of the day you are doing great work but, if we had things like RHS support in terms of the RHQ system then I would be very happy. (I know there is a auto thing that someone made but, I have had issues with it in the past and I don't really trust it tbh)
Just some food for thought tho, keep up the great work guys!
New artillery shell recognition is in plans for synced mortars and vehicles.
Old code is still strict "classname" is HE type of code.
Automatic RHQ - it isn't easy to implement + would require to scan all the bots and objects in the mission to be scanned based on various criteria [like armor, weaponry, Anti Tank capability, if is a mortar, ground, air, type of air, cargo capacity, troop capacity...] and then filter it out for database.
There is already a premade database, but it is quite outdated [Not a priority right now] and it contains some modded units.
Work In Progress [NR6 liked the idea and is slowly working on it.].
The idea is for capture this objective, then new one is unlocked.