Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm hopeful we see more of these over time for the major QOL immersion mods.
I am glad the import helped :)
EDIT: So I went back in and took this patch out, and it's definitely coming from here, the stiff-as-a-board from the hip, but still functional legs. Umbra Martial Artist in Mongrel, every kind of Fogman I'm fighting, and all the Mongrel guards are all suffering.
Now I wonder what is happening, as this mod does nothing else except add animations to the races.
I have now released a V2, please test and let me know if this fixed the issue. Thank you.
When we applied this patch to “Rideable Horse Race,” we confirmed that it is applied to mod characters (child mod, additional skeleton mod, etc.), but not to default characters (shek, human, etc.), and they are ridden upside down.
We have confirmed that even if all mods are removed and the four mods “Re_Kenshi”, “Rideable Horse Race”, “Bone Creature” and “Many Animations to Species Patch” are installed in this order, the default character will still be mounted upside down.
Also, although it is not so much a bug, we have confirmed that when the children of the “child MOD” are mounted, they are shifted to the right side of the saddle instead of the center.
We apologize for any inconvenience this may cause, but please check this issue.
素敵なMODとパッチの作成、本当にありがとうございます。いつも楽しませていただいております。
こちらのパッチを「Rideable Horse Race」に適応させたところ、MODキャラクター(child MODや追加skeletonMODなど)には適応されますが、デフォルトのキャラクター(シェクや人間など)には適応されず、逆さまに騎乗してしまう現象を確認しました。
全てのMODを外し、「Re_Kenshi」「Rideable Horse Race」「Bone Creature」「Many Animations to Species Patch」の四つをこの順番で導入した場合でもデフォルトキャラクターが逆さまに騎乗してしまう現象を確認いたしました。
あとはバグというほどではないですが、「child MOD」の子供達を騎乗させると、鞍の中央ではなく、右側にずれてしまう現象を確認しています。
お手数をおかけしてしまい申し訳ありませんが、ご確認をお願いいたします。