Kenshi
Many Animations to Species Patch
Cattrina  [developer] 14 Dec, 2024 @ 11:19pm
Bug Reports
Did I include a species in the mod, but the animations do not work for them? Any issues with this mod? Please write here and include as much information you can give. The species name, mod it belongs to, what did you try to do when it did not work.
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Showing 1-15 of 17 comments
Ebonyte 15 Dec, 2024 @ 3:53am 
Okay, so this might be a weird little thing, and I *am* running a lot of mods. But I moved ALL CBT mods before species, then this at the end of the CBT string. My Umbra (Tainted Blood mod) talks to Mongrel cavalry, and... CDT. I tried it with a vanilla Greenlander, same result. Did I do something wrong?
Cattrina  [developer] 15 Dec, 2024 @ 5:56am 
Did you import your save? When you do changes to mod order, one should import.
Ebonyte 15 Dec, 2024 @ 7:54am 
Oooh, that might be it. Alright, looks like it's basically functional, now! I did have to move all your stuff to the VERY top of the list, and some characters have stiff arms from time to time now for reasons I don't understand, but it's working, and that's the important thing. Thank you for this *excellent* mod and your efforts. :)

I'm hopeful we see more of these over time for the major QOL immersion mods.
Cattrina  [developer] 15 Dec, 2024 @ 9:31pm 
The stiff arms is intentional, it prevents the characters hands flailing when they ride.
I am glad the import helped :)
Last edited by Cattrina; 15 Dec, 2024 @ 10:20pm
Ebonyte 17 Dec, 2024 @ 3:16am 
Just to be sure: The stiff arms are intentional when you're not riding? The animations for, for example, Leisure Objects, now works beautifully, but anyone (my characters or npcs) now get stiff from the hips up when charging into combat, and sometimes seem to run to the next enemy with their legs dangling, almost like they're flying. To be clear: I have removed all animation mods except for yours, so I'm not sure if that's a sacrifice we make for riding, or if that's a bug.

EDIT: So I went back in and took this patch out, and it's definitely coming from here, the stiff-as-a-board from the hip, but still functional legs. Umbra Martial Artist in Mongrel, every kind of Fogman I'm fighting, and all the Mongrel guards are all suffering.
Last edited by Ebonyte; 17 Dec, 2024 @ 3:37am
Ebonyte 19 Dec, 2024 @ 12:14am 
Additional testing: Post import, all animations before the fix mod and all species after, all characters of every species, player or NPC, have everything from the waist up stiff as a board as they run during combat, sometimes frozen mid combat animation when they move to a new target. Actual attacks seem to work well both vanilla and with Military Craft animations, but combat running is pretty goofy looking.
Cattrina  [developer] 22 Dec, 2024 @ 10:25am 
No, that is not intentional. I refer to stiff arms meaning the new ragdoll that is played when characters ride.

Now I wonder what is happening, as this mod does nothing else except add animations to the races.
Cattrina  [developer] 22 Dec, 2024 @ 10:42am 
Originally posted by Ebonyte:
Additional testing: Post import, all animations before the fix mod and all species after, all characters of every species, player or NPC, have everything from the waist up stiff as a board as they run during combat, sometimes frozen mid combat animation when they move to a new target. Actual attacks seem to work well both vanilla and with Military Craft animations, but combat running is pretty goofy looking.

I have now released a V2, please test and let me know if this fixed the issue. Thank you.
Ebonyte 24 Dec, 2024 @ 1:36am 
Just installed v2. It's after animations but before species. I'm afraid everyone is still running around with their arms pinned to their sides. Legs run fine, but waist up they're stiff as a board.
Ebonyte 24 Dec, 2024 @ 1:44am 
I'm afraid it's not working. I've tried it with and without Military Crafts. Waist up, still as a board, hands bound to their side while they run full speed. It's only running with weapon animations, everything else looks fine, but I haven't even put anyone on mounts yet. Animations, then the patch, then the species, right?
Cattrina  [developer] 24 Dec, 2024 @ 9:03pm 
Yes, but only my animations. If you have other animation mods, you need to follow their order for them.
Ebonyte 25 Dec, 2024 @ 1:36am 
Absolutely. But I've tried it without other animations, as well. Literally no other animation packs that I can find. If I remove this patch, everything looks normal again in combat.
Cattrina  [developer] 15 Jan @ 10:17pm 
Try version 3, I might have possibly fixed this now
Thank you so much for your wonderful mods and patches. I always enjoy them.

When we applied this patch to “Rideable Horse Race,” we confirmed that it is applied to mod characters (child mod, additional skeleton mod, etc.), but not to default characters (shek, human, etc.), and they are ridden upside down.

We have confirmed that even if all mods are removed and the four mods “Re_Kenshi”, “Rideable Horse Race”, “Bone Creature” and “Many Animations to Species Patch” are installed in this order, the default character will still be mounted upside down.

Also, although it is not so much a bug, we have confirmed that when the children of the “child MOD” are mounted, they are shifted to the right side of the saddle instead of the center.

We apologize for any inconvenience this may cause, but please check this issue.


素敵なMODとパッチの作成、本当にありがとうございます。いつも楽しませていただいております。

こちらのパッチを「Rideable Horse Race」に適応させたところ、MODキャラクター(child MODや追加skeletonMODなど)には適応されますが、デフォルトのキャラクター(シェクや人間など)には適応されず、逆さまに騎乗してしまう現象を確認しました。

全てのMODを外し、「Re_Kenshi」「Rideable Horse Race」「Bone Creature」「Many Animations to Species Patch」の四つをこの順番で導入した場合でもデフォルトキャラクターが逆さまに騎乗してしまう現象を確認いたしました。

あとはバグというほどではないですが、「child MOD」の子供達を騎乗させると、鞍の中央ではなく、右側にずれてしまう現象を確認しています。

お手数をおかけしてしまい申し訳ありませんが、ご確認をお願いいたします。
Cattrina  [developer] 2 Feb @ 7:43am 
Originally posted by 苗喪無名無(ゲームア:
Thank you so much for your wonderful mods and patches. I always enjoy them.

When we applied this patch to “Rideable Horse Race,” we confirmed that it is applied to mod characters (child mod, additional skeleton mod, etc.), but not to default characters (shek, human, etc.), and they are ridden upside down.

We have confirmed that even if all mods are removed and the four mods “Re_Kenshi”, “Rideable Horse Race”, “Bone Creature” and “Many Animations to Species Patch” are installed in this order, the default character will still be mounted upside down.

Also, although it is not so much a bug, we have confirmed that when the children of the “child MOD” are mounted, they are shifted to the right side of the saddle instead of the center.

We apologize for any inconvenience this may cause, but please check this issue.

Please try V6
Last edited by Cattrina; 2 Feb @ 7:56am
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