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That's a good import but I can't download all of these mods and try it out. I tried the Realistic Pump Capacity mod and it was working. You say the mod does not load, I assume you are looking into the logs and don't see a line like:
16:58:41.03 INFO [DeepLeaks][v0.3.0] Initializing
If you haven't checked the logs now, you probably see much more infos there. As said, on my side both mods were working just finde. It adjusted the trim pump value and this is repected by DeepLeaks. I just uploaded a newer version of the mod, you might try it again. During development I saw many strange behaviors like really the mod does not load. At such points I deleted the mod from uboat (in file explorer) and deployed it again (like subscribe to it again).
Initialized Injection Framework in 20210 ms.
Engine version: 2021.3.33f1
System version: Windows 10 (10.0.19045) 64bit
System memory: 16329 MB
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB
Vendor: NVIDIA
VRAM: 2965 MB
Driver: 566.14
There can be only one active Event System.
Game version: 2024.1 (Full Release) Patch 23
A new fade out transition was initiated before the previous one was completed.
A new fade out transition was initiated before the previous one was completed.
There can be only one active Event System.
Achievement U_Enigma Recovered was already completed
Achievement U_Ace of Scapa Flow was already completed
Achievement U_Tonnage War was already completed
Achievement U_Iron Cross 2nd Class was already completed
Achievement U_Iron Cross 1st Class was already completed
Achievement U_German Cross in Gold was already completed
Achievement U_Knight's Cross was already completed
Achievement U_Knight's Cross with Oak Leaves was already completed
Achievement U_15000 GRT was already completed
Achievement U_40000 GRT was already completed
Achievement U_Reputation is Everything was already completed
Achievement U_Torps Ain't Cheap was already completed
Achievement U_Noisy Hunter was already completed
Achievement U_Battleship Hunter was already completed
Achievement U_Have Some Potatoes was already completed
Achievement U_Multitasking was already completed
Achievement U_Espionage was already completed
Achievement U_Minelayer was already completed
Starting 33 achievement objects.
Slot "Conning Tower" is defined for entity type "Type VIIB (Player)" in game data, but it's missing in the entity prefab.
Entering: Wilhelmshaven
Requested asset at path "Equipment/Port Observation Post" doesn't exist.
Stopping 33 achievement objects.
Can't Generate Mesh! No Font Asset has been assigned to Object ID: -21720
Can't Generate Mesh! No Font Asset has been assigned to Object ID: -21720
Can't Generate Mesh! No Font Asset has been assigned to Object ID: -21720
Can't Generate Mesh! No Font Asset has been assigned to Object ID: -21720
I will shortly check the logging options in General.xls.
Steam\steamapps\workshop\content\494840\3383792611\Source\DeepLeaks.cs
and remove the line "using UBOAT.Game.Scene.Audio;" (should be on line 24), just delete the line and save. Then start the game and see if logs from DeapLeaks appear like right in the main menu you should see:
15:32:47.24 INFO [DeepLeaks][v0.4.0] Initializing
Initialized Injection Framework in 5853 ms.
Engine version: 2021.3.33f1
System version: Windows 10 (10.0.19045) 64bit
System memory: 16329 MB
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB
Vendor: NVIDIA
VRAM: 2965 MB
Driver: 566.14
There can be only one active Event System.
Game version: 2024.1 (Full Release) Patch 23
22:10:34.49 INFO [DeepLeaks][v0.4.0] Initializing
22:10:34.77 INFO [DeepLeaks][v0.4.0] PressureLeak setting sub: {"Name": "default", "MaxPressureLeakDepth": "400", "MinPressureLeakDepth": "120", "MaxTrimPumpDepth": "300", "ManualTrimPumpModifier": "30", "LeakPipePowerModifier": "1.5", "LeakPipeConsumesParts": "False", "LeakHatchPowerModifier": "3", "LeakHatchConsumesParts": "True", "LeakHolePowerModifier": "14", "LeakHoleConsumesParts": "True"}
22:10:34.77 INFO [DeepLeaks][v0.4.0] Initialized
A new fade out transition was initiated before the previous one was completed.
22:10:43.70 INFO [DeepLeaks][v0.4.0] scene loaded Character Creation
A new fade out transition was initiated before the previous one was completed.
22:10:45.34 INFO [DeepLeaks][v0.4.0] scene destroy Main Menu
22:10:45.35 INFO [DeepLeaks][v0.4.0] scene destroy Character Creation
22:10:47.66 INFO [DeepLeaks][v0.4.0] scene loaded Headquarters
22:10:50.62 INFO [DeepLeaks][v0.4.0] scene loaded Main Scene
22:10:50.62 INFO [DeepLeaks][v0.4.0] resetState
There can be only one active Event System.
Achievement U_Enigma Recovered was already completed
Achievement U_Ace of Scapa Flow was already completed
Achievement U_Tonnage War was already completed
Achievement U_Iron Cross 2nd Class was already completed
Achievement U_Iron Cross 1st Class was already completed
Achievement U_German Cross in Gold was already completed
Achievement U_Knight's Cross was already completed
Achievement U_Knight's Cross with Oak Leaves was already completed
Achievement U_15000 GRT was already completed
Achievement U_40000 GRT was already completed
Achievement U_Reputation is Everything was already completed
Achievement U_Torps Ain't Cheap was already completed
Achievement U_Noisy Hunter was already completed
Achievement U_Battleship Hunter was already completed
Achievement U_Have Some Potatoes was already completed
Achievement U_Multitasking was already completed
Achievement U_Espionage was already completed
Achievement U_Minelayer was already completed
Starting 33 achievement objects.
22:10:55.71 INFO [DeepLeaks][v0.4.0] scene loaded Type VIIB Interior
Slot "Conning Tower" is defined for entity type "Type VIIB (Player)" in game data, but it's missing in the entity prefab.
Entering: Wilhelmshaven
22:11:11.69 INFO [DeepLeaks][v0.4.0] scene loaded Wilhelmshaven Port
Requested asset at path "Equipment/Port Observation Post" doesn't exist.
22:11:20.26 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:20.51 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:20.77 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:21.02 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:22.09 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:22.34 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:22.59 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:22.85 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:23.11 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:23.36 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:23.62 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:23.87 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:24.13 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
22:11:24.38 ERROR [DeepLeaks][v0.4.0] Error in TrimPumpGetStateTextPatch, continue
Stopping 33 achievement objects.
22:12:16.78 INFO [DeepLeaks][v0.4.0] scene destroy Headquarters
22:12:16.82 INFO [DeepLeaks][v0.4.0] scene destroy Type VIIB Interior
22:12:17.21 INFO [DeepLeaks][v0.4.0] scene destroy Main Scene
22:12:17.21 INFO [DeepLeaks][v0.4.0] resetState
22:12:17.21 INFO [DeepLeaks][v0.4.0] scene destroy Wilhelmshaven Port
Meanwhile I also updated the mod and added the Preview.png, maybe that was the issue..