Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Grunt
Question for Creator
Hello,

I have a quick question for the creator of the mod. I don't know if you do commission work, but here is what I have going on - your mod is by far the best way I've ever played this game and it's not even remotely close. Especially now that the sounds are added. The immersion is the best of the best and I love every second of it.

That being said, what holds it back (and it's not your problem) is the individual soldier AI. The troops are so braindead that it tanks that immersion factor.

The best combination I've found is your mod loaded first with IAEM loaded later in the mod order. While that works, IAEM will overwrite a few ranges, damage model on infantry for shells specifically, and by FAR the worst addition is the changes to armor. It literally makes every vehicle tank a ridiculous number of shells then makes every vehicle recoverable. Drives me nuts.

So, that brings me to my question. If I paid you extremely well for it, would you be willing to remove the armor changes from IAEM and add the rest of the mod to the game? The infantry feels so much more responsive, they throw grenades and shoot rockets on their own, they move faster, they actually stay in their foxholes after digging them, they suppress the enemy with machine guns at longer bursts, the armor is easier to maneuver without stopping to turn every 5 seconds... the game is just a lot better without smooth brain AI units.

I am more than happy to speak with you via steam or whatever you prefer privately to discuss this in more detail. Even if it's something I pay you to create as a private mod, I am so fine with doing that. At this point I am willing to pay a lot more than I probably should be lol.

Please let me know when you can. I have been on the hunt for the perfect way to play GoH since its release, and your mod really is just the best there is. If I could make that small tweak to get IAEM to a good place alongside it, I will be content lol.

Thanks for your hard work!!!
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MarLo  [developer] 16 Feb @ 8:29am 
Hi! Thanks for your positive feedback! Currently im a little busy but I will try my best in the future to either make it more compatible or even do own AI stuff to improve the experience. Since I cannot promise any good results I cannot really commit to a work for money but I appreciate it very much!
The first milestone is to finish all sounds then I will try to do my best to improve the AI.

Greetings!
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