Project Zomboid

Project Zomboid

B42 Rain's Firearms & Gun Parts
 This topic has been pinned, so it's probably important
★Rainmaker★  [developer] 11 Jan @ 11:08pm
Suggestions
Ideas for suggestions can go here.
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Showing 1-15 of 79 comments
CryingD@rk 12 Jan @ 10:18pm 
What if Lever action animation before level 4 of reloading is different and after level 4 the current animation ocurred it could be realistic because a guy who has no deal with weapons is reloading lever action like this kinda unrealistic and moreover this would be cool to see the character development
★Rainmaker★  [developer] 13 Jan @ 8:50am 
Yeah I am going to see if I can link the spinrack to Reloading 5 or higher, but for now the Terminator 2 shotgun gets the Terminator 2 spinrack. :D
It would be really nice to have a full length version of the M1887 as well.
★Rainmaker★  [developer] 13 Jan @ 12:49pm 
Originally posted by Lord of Cats:
It would be really nice to have a full length version of the M1887 as well.

That's what she said.
Could you add some craftable silencers. Like some mods had options to craft it from bottle/flashlight/metal pipe. They would have worse efficiency and for example the metal pipe one would require some welding/metalworking levels (just an idea).

Also idk if you been thinking about customizing weapon spawns and distribution, how hard could it be to implement this with the new changes to loot spawn in BUILD42 but for example the Brita and VFE mods had modified weapon spawns and I was wondering if it would be possible to implement option to spawn weapons on some zombies (like carry on pistols) or in houses and play with the rarity and also having the option to turn this feature on/off in sandbox settings for someone who likes the vanilla settings
Any plans adding some additional haevy weapons like the minigun?
★Rainmaker★  [developer] 22 Jan @ 6:35am 
Yep. As soon as the Indie Stone fixes how the game loads in AnimSets I will add my customized rates of fire back in.
That also allows me to dev in things like miniguns, although I probably won't add the minigun into this mod, but to a sub-mod.
Zikzatik 22 Jan @ 8:48am 
Any plans for more handguns?
Like double stack 1911 - Para-Ordnance P14-45 🥺
XOXANA 27 Jan @ 2:49pm 
plz, in drop table, put wardromes with very low* drop of pistol and basic rifles, and create recipe to make "diy" repair gun kit (lower repair, but more option). Put some more weapon options in .223, car-15, fnc (fal) .223, mini-ruger .223 and hk-93 (semis and auto options)
XOXANA 27 Jan @ 2:52pm 
for 7.62x51 put FN-FAL Classic, its a icon weapon and one more option for Otan 7.62
XOXANA 27 Jan @ 2:57pm 
final, plz put .22 and some weapons, like vermints, rugers, skorpion (icon) Cz ver.22. with Low damage,but common in 93, like a high quantity bullets for "box" (bit more common that 9mm)
Last edited by XOXANA; 28 Jan @ 12:14pm
Evaliss 29 Jan @ 12:00pm 
Originally posted by XOXANA:
plz, in drop table, put wardromes with very low* drop of pistol and basic rifles, and create recipe to make "diy" repair gun kit (lower repair, but more option). Put some more weapon options in .223, car-15, fnc (fal) .223, mini-ruger .223 and hk-93 (semis and auto options)

Homemade Gun Cleaning Kit is already added by the mod! :steamthumbsup:
Aegis 29 Jan @ 6:13pm 
Are there any plans for a ump in the future?
SDgamer 29 Jan @ 7:35pm 
someone already beat me to it but, is the UMP 45 up for consideration?
★Rainmaker★  [developer] 29 Jan @ 9:07pm 
I literally just added the M1A1 Thompson so yet another .45 ACP SMG ain't happening. :D
Maybe for a future sub-mod. I know folks like the UMP.
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