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Fixed:
- 2x engagement range increase to weapon systems did not apply to situations in which the target was a helicopter or a plane. Missiles however had already received the 2x range and have been left unchanged. Moving forward, IFVs and AA guns will be noticeably more deadly against aircraft.
- Units which can be airlifted had ground transport options [Yokaiste]
Added:
- Ability to choose "No Transport" for transportable units [Yokaiste]
- New FOB which can be placed anywhere on a map [Yokaiste]
- All Supply units now have 3x supply capacity compared to vanilla
- Command buff radius increased by 1.5x
Additional Information:
This update will very likely cause decks to get wiped due to the fact that a new FOB was added and units can now select "No Transport". Unfortunately this is unavoidable as of right now. The best I can do is give people the opportunity to screenshot what they have. Thank you for your understanding.
Fixed:
- Some SPAA guns such as the Gepard still didn't have 2x engagement range
- A-10 Thunderbolt price increased by 40 to balance for the longer burst length
- Main menu title screen now displays original text
Added:
- HMGs, MMGs, SAWs and other small arm weapon ranges increased by 2x
- Vehicles with smoke launchers now have 3 uses instead of just 1
- Helicopters are more likely to fall back instead of "spin-locking"
- LOS Tool render range increased to 8km to account for long range engagements
- Some projectile speeds have been increased by 50% due to long range engagements
[Cannons, auto-cannons, air-to-ground missiles, anti-tank guided missiles, small arms]
Added:
- Vehicles no longer slow down when stunned
- Shorter "aim time" for vehicle smoke launchers/countermeasures
- Infantry can enter ruined buildings
Changed:
- Vanilla Field Supply Points have had their forward deployment bonus decreased to 1km. The YSM Field Supply Points' forward deploy bonuses have been left unchanged at 100km and 3.5km
Fixed:
- Now using SteamCMD and .VDF files to upload this mod to workshop. This should fix the performance issues when loading into the game caused by recent game update.
Added:
- Infantry take 25% less damage when stunned to simulate them going prone
- Satchel Charge range increase to 800m to emulate grenade launcher. Range is subject to change in the future
Changed:
- Max unit speed increased from 70% to 71% and on-road speed bonus decreased from 20% to 18%.
Fixed:
- Performance issues when using unlimited decks should now be dampened, as I have temporarily changed unit card amount from 999 to 25. I know it's not ideal but it will at least work now.
- A few units didn't have the ability to choose "No Transport", but that has now been fixed.
Fixed:
- Original YSM Supply Base didn't have Forward Deployment.
- Corrected mod update date in the main menu text.
Added:
- Income in AG Tactical Battles has now been doubled.
- Units no longer forcefully auto-orient to the nearest known enemy (caused issues with the longer ranges (Tanks getting killed by faraway ATGMs in their side-armor, etc.)).
Fixed:
- Desant. 2B14 now has Forward Deployment.
- L118, M102, D-30 & Nona-K can now be transported by Heavy Ground Transports.
- Vanilla Decks should no longer be visible, and your decks should stop being erased.
Fixed:
- Auto Orientation was still enabled. Units will no longer auto-orient to nearest threat.
Added:
- 20% overall stealth bonus to all units
- Forests, buildings and ruins have had their given stealth bonus increased from 3 to 8.
Fixed:
- Helicopters could not engage targets outside their frontal field of view with ATGMs. This was due to having their "Auto-Orientation" boolean value marked down as "True". This has been fixed
Added:
- Increased time it takes for Surface-to-Air missiles and MANPAD missiles to fire at a target by 5x.
Fixed:
- Updated to current game version
Fixed:
- Game version wasn't displayed correctly when hovering over Main Menu mod title
- Supply Range hadn't actually been increased by 50% when updating the mod to the v150731
- YSM Supply Vehicles' supply amount hit the integer limit and were unusable
Fixed:
- SMGs were not in the list of small arms weapons with doubled range
Added:
- KSM-65 100mm AT Gun was given AA capabilities due to historical precedent and at the request of @RiceSlut. It also already exists as the KS-19 AA Gun.
- Flamethrower ranges increased to 475 at the request of @RiceSlut
- Ground-based AA Missiles and Guns have had their "time-to-lock" increased by 3x and "time-to-fire" increased by 2x to mitigate AA spam.
Changed:
- Reverted the following change from Update 9.5:
"Increased time it takes for Surface-to-Air missiles and MANPAD missiles to fire at a target by 5x."
Fixed:
- Satchel charge range was not properly set to 800m.
- Gazelle Celtic AA lock and fire times were affected by AA debuff.
- TO-55 Flamethrower range was doubled during engagement range increases
Added:
- Increased B-4M & BR-5M direct-attack accuracy by 5%
- Added AGLs (Automatic Grenade Launchers) to engagement range increase list
- Resolute trait buffed by giving it the opposite of Reservist trait's effects
- Doubled SEAD Detection range
Changed:
- Visual range (not engagement range) increase had to be reworked after I learned that the recent WARNO update changed the variable names responsible for this. The update appears to be worth it however, as I have more and easier options for balancing unit vision. Except for SEAD which is doubled, all units have had their vision increased by 20%
Changed:
- Toned down the concealment bonus for forests, treelines and buildings by 45% as it was a bit excessive. Stealthy ambushes are still very possible so long as you utilize units with good stealth levels (Very Good, Exceptional)