Arma 3
MCC Sandbox 4 - Mission Making The Easy Way
 This topic has been pinned, so it's probably important
shay_gman  [developer] 14 Nov, 2014 @ 4:28pm
MCC - Bug reports
Post your bug reports and we'll be happy to resolve them.
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Showing 1-15 of 540 comments
Brainsurgery 17 Nov, 2014 @ 4:10am 
When hijacking another unit, you loose your squad leader rank after you switch back. The next rank of your squad is now the squad leader and you cannot become squad leader again.
Exprezzo 24 Nov, 2014 @ 6:27am 
Noticed 4 things:

1: MCC Access module spams "=MCC=" in scroll menu if you have PID located in it. (Havent tested it with a sync yet)

2: Hijacking another unit (An Independed in this case) and returning to your character via scroll menu option causes orginal character to lose attachments to weapons. [ I was using HLC AR-15 platform ]

3: Using the MCC generator, creating a mission and then exporting it to an .sqm file causes some waypoints to "move/relocate" to the bottom left of the map. Can't pinpoint exact cause, but I have tested this multiple times.

4: Once a mission is generated, and exported via .sqm, you cant open that objective and edit it or just open and close the objective module without getting an error code in the line. (Missing ; in string). I was trying to edit the objective to edit the objective name to match the scenario, however once you try saving and closing that module, you get a string error in the line. (I can get more details later, as i'm going off memory from last night)

More to follow.
Last edited by Exprezzo; 24 Nov, 2014 @ 6:27am
schnip 18 Feb, 2015 @ 9:27am 
I've been using mcc to generate on-the-fly missions, and I have run in to the problem that after dying and respawning, going to the zeus interface through mcc or hitting 'y' causes the screen to go black. I can still hear and run around, but I can no longer see anything. I did not have any zeus modules in the scenario at all, and was only using it through mcc. Respawing was done through adding
respawn=2;
respawnDelay=10;
respawnDialog=false;
to the description.ext of the mission
shay_gman  [developer] 19 Feb, 2015 @ 11:52am 
Originally posted by AgFSH (silverfish):
I've been using mcc to generate on-the-fly missions, and I have run in to the problem that after dying and respawning, going to the zeus interface through mcc or hitting 'y' causes the screen to go black. I can still hear and run around, but I can no longer see anything. I did not have any zeus modules in the scenario at all, and was only using it through mcc. Respawing was done through adding
respawn=2;
respawnDelay=10;
respawnDialog=false;
to the description.ext of the mission

Where did you test it: SP, MP dedicated or MP host?
Redeye 18 Apr, 2015 @ 8:16pm 
Hello, latly I have been trying to call in air strikes with choppers and jets like I used to but a few months ago it stoped working. Were there used to be the opsions for what kind of plane to use and what kind of bullets it now says nothing it is just blank please help.
shay_gman  [developer] 19 Apr, 2015 @ 12:58pm 
Originally posted by redeyesoldier18:
Hello, latly I have been trying to call in air strikes with choppers and jets like I used to but a few months ago it stoped working. Were there used to be the opsions for what kind of plane to use and what kind of bullets it now says nothing it is just blank please help.
Change the faction you probably are on a faction without air units
rekced 19 Apr, 2015 @ 8:43pm 
Hello! Great work. I've been messing around in the editor and previewing then using MCCC. So SP. My units, both placed in the editor before starting and spawned by MCCC are disappearing seemingly randomly. I thought it was when I'd advance time quickly but that is not the case. I tried searching around and couldn't find anyone else having this issue. I've had both single groups disappear as well as like 5-6 groups of units. It's always been in a zone and once I've selected those groups and "given to gaia" with "aggressive" .. not sure if these are a factor or not. Feel free to add me on steam/msg if it helps. It is happening pretty commonly. Maybe I'm missing something very obvious. Thanks for all your great work!
shay_gman  [developer] 21 Apr, 2015 @ 9:37am 
Maybe you are caching them?
rekced 21 Apr, 2015 @ 4:45pm 
I managed to capture it with fraps and am uploading it to youtube (unlisted) so you can see. They actually disappear right in my view this time. If I do this process exactly it happens consistently with my blufor forces only. I must be doing something silly. Here's the link: http://youtu.be/RTqXVoY9aOw edit: so it ONLY happens in the editor preview mode. If I save the mission as a MP mission and then go host a lan server and play it doesn't happen at all. *shrug*
Last edited by rekced; 21 Apr, 2015 @ 6:08pm
Dick Squid 12 Jul, 2015 @ 9:40am 
I have a bug where the MCC keys don't work, I changed them about a day ago and now I can't change them, and when I try my game crashes, plus the "Custom" keys I used don't work what so ever, I have to use the action menu to use it
shay_gman  [developer] 12 Jul, 2015 @ 10:45am 
Originally posted by Imapirate5:
I have a bug where the MCC keys don't work, I changed them about a day ago and now I can't change them, and when I try my game crashes, plus the "Custom" keys I used don't work what so ever, I have to use the action menu to use it
There is a conflict with CBA in this current version. Either rollback to previous version of CBA or remove CBA or wait for MCC update
Dick Squid 12 Jul, 2015 @ 4:47pm 
Originally posted by shay_gman:
Originally posted by Imapirate5:
I have a bug where the MCC keys don't work, I changed them about a day ago and now I can't change them, and when I try my game crashes, plus the "Custom" keys I used don't work what so ever, I have to use the action menu to use it
There is a conflict with CBA in this current version. Either rollback to previous version of CBA or remove CBA or wait for MCC update
When will there be an update?
shay_gman  [developer] 13 Jul, 2015 @ 9:56am 
When it ready
m1niman1 4 Sep, 2015 @ 2:40pm 
got a bug where changing any of the mission settings in mcc doesnt allow me to reopen mcc whenever i close it, tested this out without any other mods installed
shay_gman  [developer] 5 Sep, 2015 @ 12:52am 
Originally posted by m1niman1:
got a bug where changing any of the mission settings in mcc doesnt allow me to reopen mcc whenever i close it, tested this out without any other mods installed

What do you mean doesn't allow you to open MCC? no MCC action? or u press it and nothing happend
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