Space Engineers

Space Engineers

50cm Grid System
 This topic has been pinned, so it's probably important
AC_2013  [developer] 26 Dec, 2024 @ 12:36pm
Bug Reporting
Report any problems you're having here!

Known Bugs
  • G Menu crashing Fixed
  • No more large grid Fixed
  • Corner Desk disconnecting from grid Fixed
  • Freight Blocks disconnecting form grid Fixed
  • Armor Panels disconnecting from grid Fixed
  • Rotors, pistons, hinges, and wheels when placed always have large grid counterparts. (rotor head, piston head, etc...)
  • Large grid conveyor does not work
  • Interior Wall has missing model
  • Block names showing SubID type Fixed
  • Blocks not being in correct groups Fixed
  • Warning of "Obsolete default definition of mount points in... (file location)" Possibly Fixed
  • Upgrade module not working on refineries and assemblers (Thanks @Sagittarius)


Last edited by AC_2013; 17 Apr @ 11:23pm
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Showing 1-15 of 37 comments
i dont know if it is a bug but it will remove all large grid pistons and hinges but not rotors. What i mean is that i cant place large hinges or pistons and they disappeared. ok all large grid blocks except armor blocks, rotors(rotor head too), wheels(not suspensions) and basic assembler are not buildable
Last edited by NEET Kawaii Yoshino; 27 Dec, 2024 @ 6:57am
AC_2013  [developer] 27 Dec, 2024 @ 11:35am 
Originally posted by NEET Kawaii Yoshino:
i dont know if it is a bug but it will remove all large grid pistons and hinges but not rotors. What i mean is that i cant place large hinges or pistons and they disappeared. ok all large grid blocks except armor blocks, rotors(rotor head too), wheels(not suspensions) and basic assembler are not buildable

basic assembler had to be removed as it was causing the game to crash when the build menu was opened.

For blocks being removed, the mod changes all blocks into the small grid variation, so the data for the "large grid" block doesn't exist, which is why the model appears for large grid but cant be placed, if that is the problem you're describing here.
Last edited by AC_2013; 27 Dec, 2024 @ 11:36am
LuckyLMJ 27 Dec, 2024 @ 6:41pm 
you can't place conveyors on some of the conveyor ports on the refinery, basic refinery, and assembler, and the conveyors on the ports that do work don't function properly (EDIT: they do work, they must be connected by a small grid large conveyor, large grid conveyors or direct connection won't work)
Last edited by LuckyLMJ; 27 Dec, 2024 @ 6:47pm
LuckyLMJ 27 Dec, 2024 @ 6:46pm 
large grid conveyor blocks also just don't seem to work at all
GigaCars 27 Dec, 2024 @ 8:29pm 
was editing wrong panel ignore

original: LCD panels don't show text
Last edited by GigaCars; 27 Dec, 2024 @ 8:29pm
AC_2013  [developer] 27 Dec, 2024 @ 8:42pm 
Originally posted by LuckyLMJ:
large grid conveyor blocks also just don't seem to work at all
Is it all conveyors or just large conveyor junctions? I was able to connect a refinery to a large, small cargo container with the other conveyor types both small and large, except the large junction, which I will look into.
Last edited by AC_2013; 27 Dec, 2024 @ 8:42pm
AC_2013  [developer] 27 Dec, 2024 @ 8:44pm 
Originally posted by GigaCars:
was editing wrong panel ignore

original: LCD panels don't show text
What LCD type are you using? I just checked and was able to get text on all of them.
GigaCars 27 Dec, 2024 @ 9:53pm 
Originally posted by AC_2013:
Originally posted by GigaCars:
was editing wrong panel ignore

original: LCD panels don't show text
What LCD type are you using? I just checked and was able to get text on all of them.
i did a edit that said it was a wrong panel being edited and to be ignored(didn't want to ghost-ping you here)

but it was just a normal LCD panel, vanilla, nothing too special(it was SG converted LG), again this wasn't a bug and i was editing the wrong panel(i often miss things at times)
AC_2013  [developer] 27 Dec, 2024 @ 10:19pm 
Originally posted by GigaCars:
i did a edit that said it was a wrong panel being edited and to be ignored(didn't want to ghost-ping you here)

but it was just a normal LCD panel, vanilla, nothing too special(it was SG converted LG), again this wasn't a bug and i was editing the wrong panel(i often miss things at times)
Gotcha, glad to know you were able to figure it out!
Minu1016bit 28 Dec, 2024 @ 1:38pm 
i can't place decor blocks on large grid blocks
idk why but it does the "buzzer, buzzer" i can only place on small grid
GigaCars 28 Dec, 2024 @ 3:31pm 
Originally posted by Abyssal Spectre:
i can't place decor blocks on large grid blocks
idk why but it does the "buzzer, buzzer" i can only place on small grid
that's intentional
this mod utilizes small grid and converts blocks to it full scale SG blocks(can be original SG scale with the correct blocks in toolbar by using scrollwheel), if you don't want it doing that, you can remove it from the modlist and stuff, i'm pretty sure AC can upload a version that keeps LG as well if you and enough people as well want it however
Last edited by GigaCars; 28 Dec, 2024 @ 3:32pm
GigaCars 28 Dec, 2024 @ 4:38pm 
ignore error is actually related to a suit mod(it was a null reference crash, i thought it was caused by your mod sorry)
Last edited by GigaCars; 28 Dec, 2024 @ 4:39pm
AC_2013  [developer] 28 Dec, 2024 @ 9:53pm 
Originally posted by Abyssal Spectre:
i can't place decor blocks on large grid blocks
idk why but it does the "buzzer, buzzer" i can only place on small grid
This should be fixed now!
aversion 30 Dec, 2024 @ 7:07pm 
mod_warning: 50cm Grid System - WIP - Fixed Large Grid, in file: C:\Games\Steam\steamapps\workshop\content\244850\3390013687\Data\CubeBlocks\CubeBlocks_ScrapRacePack.sbc Obsolete default definition of mount points in MyObjectBuilder_Wheel/OffroadRealWheel5x5mirrored50cm
mod_warning: 50cm Grid System - WIP - Fixed Large Grid, in file: C:\Games\Steam\steamapps\workshop\content\244850\3390013687\Data\CubeBlocks\CubeBlocks_Warfare2.sbc File extension of: Textures\Lights\search_light.DDS is not supported. > [BuildInfo] Game expects all lower-case extensions, try .dds.
mod_warning: 50cm Grid System - WIP - Fixed Large Grid, in file: C:\Games\Steam\steamapps\workshop\content\244850\3390013687\Data\CubeBlocks\CubeBlocks_Warfare2.sbc File extension of: Textures\Lights\search_light.DDS is not supported. > [BuildInfo] Game expects all lower-case extensions, try .dds.
mod_warning: 50cm Grid System - WIP - Fixed Large Grid, in file: C:\Games\Steam\steamapps\workshop\content\244850\3390013687\Data\CubeBlocks\CubeBlocks_Wheels.sbc Obsolete default definition of mount points in MyObjectBuilder_Wheel/SmallRealWheel1x1
mod_warning: 50cm Grid System - WIP - Fixed Large Grid, in file: C:\Games\Steam\steamapps\workshop\content\244850\3390013687\Data\CubeBlocks\CubeBlocks_Wheels.sbc Obsolete default definition of mount points in MyObjectBuilder_Wheel/SmallRealWheel2x2

There are more errors but this is basically the gist of the problem.
Last edited by aversion; 30 Dec, 2024 @ 7:09pm
Originally posted by AC_2013:
Originally posted by NEET Kawaii Yoshino:
i dont know if it is a bug but it will remove all large grid pistons and hinges but not rotors. What i mean is that i cant place large hinges or pistons and they disappeared. ok all large grid blocks except armor blocks, rotors(rotor head too), wheels(not suspensions) and basic assembler are not buildable

basic assembler had to be removed as it was causing the game to crash when the build menu was opened.

For blocks being removed, the mod changes all blocks into the small grid variation, so the data for the "large grid" block doesn't exist, which is why the model appears for large grid but cant be placed, if that is the problem you're describing here.
yes that was it thank you
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