RimWorld

RimWorld

Biomes! Polluted Lands
 This topic has been pinned, so it's probably important
Draegon1993  [developer] 23 Dec, 2024 @ 10:02am
Official Bug Report Thread
Bug reports
You can report bugs in this thread.
All bug reports must provide a HugsLibs log. To obtain one, follow these steps:

1) Subscribe to Log Publisher from HugsLib
2) Inside of the game and after experiencing the issue, press Ctrl + F12. This will launch the log publisher.
3) Click on the "Upload" button.
4) Press on the "Copy" button to obtain the link to the log.
5) Paste the log link in your bug report.

If you do not have HugsLib, you can also use a RimWorld log. You can look how to obtain it in this link.
< >
Showing 1-15 of 26 comments
Draegon1993  [developer] 24 Dec, 2024 @ 5:43pm 
We will look into these
csc001 24 Dec, 2024 @ 11:59pm 
NVM,this is other mod make this red log ,it is my mistack,thank your mod:steamthumbsup: ,hope author fix biomes Caverns bug,,,
VU1 25 Dec, 2024 @ 10:46am 
I wanted to ask in regards to the dev behind the pathfinding mod and the reported issues regarding his work would there be a possible work around from needing to use there mod or are we truly stuck to using it ? amazing work as always I'm glad to see another edition.
Draegon1993  [developer] 25 Dec, 2024 @ 12:44pm 
Originally posted by VU1:
I wanted to ask in regards to the dev behind the pathfinding mod and the reported issues regarding his work would there be a possible work around from needing to use there mod or are we truly stuck to using it ? amazing work as always I'm glad to see another edition.
Pathfinding is used in a good couple of creatures in Polluted Lands. What issue do you mean?
csc001 25 Dec, 2024 @ 7:15pm 
Originally posted by csc001:
NVM,this is other mod make this red log ,it is my mistack,thank your mod:steamthumbsup: ,hope author fix biomes Caverns bug,,,
Exception filling window for VisualExceptions.ExceptionInspector: System.TypeInitializationException: The type initializer for 'BiomesCore.Patches.ExtraStatInfo' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.BiomeDef.CommonalityOfAnimal (Verse.PawnKindDef animalDef) [0x0003d] in <69945a8ed6c540cf90b578de735e0605>:0
at BiomesCore.Patches.ExtraStatInfo.Initialize () [0x00072] in <c3bd8db8352d40eaa3a42cb7cc331b89>:0
at BiomesCore.Patches.ExtraStatInfo..cctor () [0x0001e] in <c3bd8db8352d40eaa3a42cb7cc331b89>:0
--- End of inner exception stack trace ---
[Ref CF6A66]
at (wrapper managed-to-native) System.RuntimeMethodHandle.GetFunctionPointer(intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at HarmonyLib.HarmonySharedState.GetRealMethod (System.Reflection.MethodInfo method, System.Boolean useReplacement) [0x00046] in <abec11463bc04855a5322a0a868aeb22>:0
at HarmonyLib.HarmonySharedState.GetStackFrameMethod (System.Diagnostics.StackFrame frame, System.Boolean useReplacement) [0x00015] in <abec11463bc04855a5322a0a868aeb22>:0
at HarmonyLib.Harmony.GetOriginalMethodFromStackframe (System.Diagnostics.StackFrame frame) [0x0000e] in <abec11463bc04855a5322a0a868aeb22>:0
at HarmonyMod.ExceptionTools.AddHarmonyFrames (System.Text.StringBuilder sb, System.Diagnostics.StackTrace trace) [0x00032] in <4a9a522fe62f478db3085dd636c372de>:0
at HarmonyMod.ExceptionTools.ExtractHarmonyEnhancedStackTrace (System.Diagnostics.StackTrace trace, System.Boolean forceRefresh, System.Int32& hash) [0x00040] in <4a9a522fe62f478db3085dd636c372de>:0
at HarmonyMod.Environment_GetStackTrace_Patch.Prefix (System.Exception e, System.Boolean needFileInfo, System.String& __result) [0x0001d] in <4a9a522fe62f478db3085dd636c372de>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)



sorry reposition Biomes! issul,this is first red log
csc001 25 Dec, 2024 @ 7:15pm 
Exception filling window for VisualExceptions.ExceptionInspector: System.TypeInitializationException: The type initializer for 'BiomesCore.Patches.ExtraStatInfo' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at RimWorld.BiomeDef.CommonalityOfAnimal (Verse.PawnKindDef animalDef) [0x0003d] in <69945a8ed6c540cf90b578de735e0605>:0
at BiomesCore.Patches.ExtraStatInfo.Initialize () [0x00072] in <c3bd8db8352d40eaa3a42cb7cc331b89>:0
at BiomesCore.Patches.ExtraStatInfo..cctor () [0x0001e] in <c3bd8db8352d40eaa3a42cb7cc331b89>:0
--- End of inner exception stack trace ---
[Ref CF6A66] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
csc001 25 Dec, 2024 @ 7:15pm 
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)
Draegon1993  [developer] 25 Dec, 2024 @ 7:28pm 
To make things simpler, please just post the full log as a pastebin link or something
Sergkart  [developer] 25 Dec, 2024 @ 10:28pm 
Originally posted by VU1:
I wanted to ask in regards to the dev behind the pathfinding mod and the reported issues regarding his work would there be a possible work around from needing to use there mod or are we truly stuck to using it ? amazing work as always I'm glad to see another edition.

The current version can be used without PF, as the development was carried out with the expectation that PF would be optional. However, by the release, more than half of the content was dependent on PF, which is why we decided to add it as a requirement.

You can use the mod without PF, but please note that we are not responsible and will not deal with bugs that may arise without this framework.
Draegon1993  [developer] 26 Dec, 2024 @ 7:59am 
and an additional note, Pathfinding Framework has no significant TPS overhead. Very much UNLIKE the mod we used before it, Terrain Movement Kit
st.rusik 27 Dec, 2024 @ 11:38am 
Please fix this shadow and texture mismatch, my perfectionism keeps me from playing quietly and ignoring it 😄😄
https://ibb.co/cFxJNrr
Draegon1993  [developer] 27 Dec, 2024 @ 12:47pm 
Originally posted by st.rusik:
Please fix this shadow and texture mismatch, my perfectionism keeps me from playing quietly and ignoring it 😄😄
https://ibb.co/cFxJNrr
Personally I have no idea how to do that, but I'll look into it
glitch_goblin 27 Dec, 2024 @ 3:51pm 
Found that when you have a smog pupa undergoing its cocoon state as part of your tribe the debug log will go absolutely nuts if you have the pupa assigned to be trained for anything and one of your colonists is assigned to do that job. Deselecting the training tasks on the pupa fixed it for me.
Draegon1993  [developer] 28 Dec, 2024 @ 12:41pm 
Originally posted by glitch_goblin:
Found that when you have a smog pupa undergoing its cocoon state as part of your tribe the debug log will go absolutely nuts if you have the pupa assigned to be trained for anything and one of your colonists is assigned to do that job. Deselecting the training tasks on the pupa fixed it for me.
Weird, what trainability did it show them having? They shouldn't be trainable at all
< >
Showing 1-15 of 26 comments
Per page: 1530 50