Call of Duty: Black Ops III

Call of Duty: Black Ops III

MARIO KART - TWISTED MANSION [V1.6]
Sgt. Spike  [developer] 27 Dec, 2024 @ 5:34pm
Update Info
Here you will find the list of updates for this map

Version 1.0 - 25 DEC 24
- First release!

Version 1.1 - 28 DEC 24
- Fixed a bug where the spawn point for the dead body in the corner will not let you move it, resulting in a soft-lock.

Version 1.2 - 30 DEC 24
- Fixed a death barrier near the start of the Maze of Instant Confusion.
- Fixed multiple zombie pathfinding issues.
- Fixed multiple areas where zombies will spawn very far away, and paths where zombies will frequently not use.
- Fixed a bug where the Max Ammo that spawns after filling the statue in the Library and the statue in the Catwalk Gallery would spawn in the wrong location.
- All melee weapons have had their attack range reworked.
- Added several new paths for zombies.
- The windows between the Mansion Hall and 2nd Floor Corridor have been removed and replaced with purchasable doors.
- The door in the middle of the outside balcony that leads to the 2nd Floor Corridor is now purchasable.
- There is now a window you can jump out of from the Catwalk Gallery to the outside Balcony.
- The curtain that blocks the Mansion Hall from the Twisted Hallway has been moved back, so players have the option to buy the Connector door before the curtain.
- Some new window and spawn locations have been added.
- Moved multiple perk soul orb locations.
- Moved the spawn area box location on the other side of the ghost gate, and added a new box location in the Royal's House.
- Some map locations have been renamed.
- Updated the voice clip for the Mansion Hall valve.

Version 1.3 - 02 JAN 25
- Fixed a bug where entering Who's Who mode and surviving the timer during the boss battle would result in the player staying in a permanent prone position after restarting the boss battle.

Version 1.4 - 03 JAN 25
- Fixed a bug where zombies will get stuck in the dark corridor when a player is in the Maze of Instant Confusion.
- Fixed a bug where zombies will sometimes stand still when a player is standing on either bridge
- Fixed a bug where door opening sounds will sometimes not play.
- Fixed a bug where the hint for draining the poison would not disappear after the poison has been fully drained.
- Players can no longer stand on the middle elevator in the dark corridor before completing the Maze of Instant Confusion.
- Updated the Pack a Punch hint, so it now says 4 plates instead of 5 plates.

Version 1.5 - 07 JAN 25
- Fixed a bug where jumping on a bridge will sometimes have no effect, which will sometimes make players fall into the poison river.
- Fixed a bug where zombies will not walk through the doorway that lead from the Balcony to the Green Corridor.
- Fixed a bug where the collision for the doors between the Balcony and Green Corridor will go in the opposite direction to the door models after being opened.

Version 1.6 - 13 JAN 25
- Fixed a bug where zombies will sometimes deal default damage when playing in Hardcore Mode (more likely to happen with larger lobbies).
- Fixed a bug where Nabbit will keep stealing perk orbs if he cannot find a route to the player.
- Fixed a bug where extra blood will not appear on the UI when a player is downed.
- Fixed a bug where players will sometimes collide and get downed when ascending into the rainbow.
- Fixed a bug where zombies will take the long way around when a player is standing on the ledge in the courtyard, that looks on to the Royal's Garden, closest point to the Royal's House.
- Fixed a bug where lightning sounds will sometimes play in-between dimensions.
- Fixed a bug where players wouldn't be able to throw grenades again for a few minutes after being downed.
- Fixed a bug where zombies will sometimes get stuck at the window in the Green Corridor, closest to the Mansion Hall.
- You will no longer be given temporary perks in Who's Who mode.
- You can now disable King Boo's voice through the settings screen. However, his valve voice clips will still play either way.
- King Boo's voice is now quieter and has been added to the voice mixer.
- Zombie voice clips are now quieter and idle voice clips will play less frequently.
- The Mystery Box sound has changed slightly.
- The Mystery Box sound will now only play near the current Mystery Box that is being opened.
- The Mystery Box sound is now short when using the Mystery Box with Timeslip.
- One of the camera angles for the cutscene when filling up the Ultra Revive perk orb has changed position.
- Changed the location of one of the character positions in-between dimensions.
- Updated some voice clips for the Ghost Lights.
- Added some notifications for round 3 that tell players how the perk slot challenges work.
- If you are in laststand, dead, or in Who's Who mode when getting your permanent perk, the game will now wait until you are fully alive before giving it to you to avoid potential glitches.
- You will now no longer need to wait a round for the pressure plates to reset after teleporting to Pack-a-Punch.
- The number of pressure plates active can now change at any point depending on the amount of players available in the game. A player counts as 'unavailable' if they are dead.
- Active pressure plates will now emit a buzzing sound when a player is nearby to it.
- The river after getting the good ending is no longer toxic.
- Statues of the currently played characters can no longer be filled again for a Max Ammo until that character's dead body has been moved.
- The 4 vases in the Mansion Hall can now be broken. Breaking all 4 will spawn a free perk powerup. Vases have 4 different sets and will respawn every 5 rounds. Certain colour of vases can only be broken with specific weapon types.
- Getting a Max Ammo will now give max ammo for the clip as well as the stock.
Last edited by Sgt. Spike; 12 Jan @ 5:28pm