Project Zomboid

Project Zomboid

Excavation - Basement Expansion
Furthick 26 Dec, 2024 @ 6:27am
Translation
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Showing 1-13 of 13 comments
76561199227680499 29 Dec, 2024 @ 5:14am 
question, the mod let you make basements from 0, or just expand the vanilla ones?
albion  [developer] 29 Dec, 2024 @ 3:52pm 
thanks a lot! i've added it to my build
the upcoming patch will have the following translation strings:
IGUI_EN = { IGUI_Excavation_Dig = "Dig", IGUI_Excavation_DigWall = "Dig through wall", IGUI_Excavation_DigStairs = "Dig stairs", IGUI_Excavation_Options_HideCursorAfterDigging = "Hide dig cursor after digging", IGUI_Excavation_Options_HideCursorAfterDigging_tooltip = "Whether to hide the dig cursor after selecting a tile to dig." IGUI_Excavation_Options_TryFixCutaways = "Refresh cutaways", IGUI_Excavation_Options_TryFixCutaways_tooltip = "Refreshes the cutaway system around all player characters. May help in situations where walls are blocking vision of your character.", }
Sandbox_EN = { Sandbox_Excavation = "Excavation", Sandbox_Excavation_DisableDepthLimit = "(UNSTABLE) Disable depth limit", Sandbox_Excavation_DisableDepthLimit_tooltip = "Allows digging stairs below -1. <br> <RED> This can cause severe graphical glitches that may trigger eplilepsy.", }
Tooltip_EN = { Tooltip_Excavation_NeedDirtSack = "You need %1 Sacks to do this.", Tooltip_Excavation_TooExhausted = "Too exhausted to dig.", Tooltip_Excavation_NeedShovelForDirt = "You need a shovel to dig through dirt.", Tooltip_Excavation_NeedPickaxeForStone = "You need a pickaxe to dig through stone.", Tooltip_Excavation_NoPath = "No reachable location to dig from.", }
if you'd like to continue translating, i'd really appreciate translations for these (or if anyone else wants to translate for any other languages, go ahead!)
by the way, i'll be crediting you and linking to your profile in the description - if you'd prefer i didn't or to be credited another way, please let me know!
Noomez 30 Dec, 2024 @ 8:44am 
thanks for this sick mod, can already see how much cool stuff we can do with it
here's the russian translation:
https://drive.google.com/drive/folders/1O1F5UvzIZnEMUteHurUW-cPtXCBjqbsG?usp=drive_link
albion  [developer] 30 Dec, 2024 @ 11:30am 
thanks a lot both of you!
Jiwix 3 Jan @ 7:50am 
Hello tanks you for translate french
merci vraiment ^^
I got the Turkish translation - as a certified junior translator;

https://drive.google.com/drive/folders/1PCkgDbqIYmB3tpEUlnb90-bd9BRWmRQe?usp=sharing

Don't forget the encoding stuff, as there are some special letters, you know...
albion  [developer] 6 Jan @ 9:33am 
thank you!
Gabbo990 17 Jan @ 5:04am 
IGUI_IT = {
IGUI_Excavation_Dig = "Scava",
IGUI_Excavation_DigWall = "Scava attraverso il muro",
IGUI_Excavation_DigStairs = "Scava scale",

IGUI_Excavation_Options_HideCursorAfterDigging = "Nascondi cursore scavo dopo aver scavato",
IGUI_Excavation_Options_HideCursorAfterDigging_tooltip = "Nascondere cursore scavo dopo aver selezionato una tessera da scavare"
IGUI_Excavation_Options_TryFixCutaways = "Aggiorna ritagli",
IGUI_Excavation_Options_TryFixCutaways_tooltip = "Aggiorna sistema di taglio attorno ai personaggi attivi. Può essere utile in situazioni in cui i muri bloccano la visione del personaggio",
}

Sandbox_IT = {
Sandbox_Excavation = "Scavo",

Sandbox_Excavation_DisableDepthLimit = "(INSTABILE) Disattivare limite di profondità",
Sandbox_Excavation_DisableDepthLimit_tooltip = "Permette di scavare le scale sotto -1 <br> <RED> Questo può causare gravi problemi grafici che possono scatenare epilessia",
}

Tooltip_IT = {
Tooltip_Excavation_NeedDirtSack = "Per fare questo sono necessari %1 sacchi",
Tooltip_Excavation_TooExhausted = "Troppo stanco per scavare",
Tooltip_Excavation_NeedShovelForDirt = "È necessaria una pala per scavare",
Tooltip_Excavation_NeedPickaxeForStone = "È necessario un piccone per scavare",
Tooltip_Excavation_NoPath = "Nessun luogo raggiungibile per scavare",
}
albion  [developer] 17 Jan @ 10:17am 
thank you!!
Overlord 27 Feb @ 7:53am 
Translation
Hi sir
Here is the Thai translation

IGUI_TH = {
IGUI_Excavation_Dig = "ขุด",
IGUI_Excavation_DigWall = "ขุดผ่านกำแพง",
IGUI_Excavation_DigStairs = "ขุดบันได",

IGUI_Excavation_Options_HideCursorAfterDigging = "ซ่อนเคอร์เซอร์ขุดหลังจากขุดเสร็จ",
IGUI_Excavation_Options_HideCursorAfterDigging_tooltip = "เลือกว่าจะซ่อนเคอร์เซอร์ขุดหลังจากเลือกช่องเพื่อขุดหรือไม่"
IGUI_Excavation_Options_TryFixCutaways = "รีเฟรชการแสดงผลส่วนที่ถูกตัดออก",
IGUI_Excavation_Options_TryFixCutaways_tooltip = "รีเฟรชระบบการแสดงผลส่วนที่ถูกตัดออกรอบๆ ตัวละครทั้งหมด อาจช่วยในสถานการณ์ที่ผนังบังวิสัยทัศน์ของตัวละครคุณ",
}

Sandbox_TH = {
Sandbox_Excavation = "การขุด",

Sandbox_Excavation_DisableDepthLimit = "(ไม่เสถียร) ปิดการจำกัดความลึก",
Sandbox_Excavation_DisableDepthLimit_tooltip = "อนุญาตให้ขุดบันไดที่ลึกกว่าระดับ -1 <br> <RED> สิ่งนี้อาจทำให้เกิดปัญหากราฟิกที่ผิดปกติอย่างรุนแรง ซึ่งอาจทำให้เกิดอาการกระตุกได้",
}

Tooltip_TH = {
Tooltip_Excavation_NeedDirtSack = "คุณต้องมี %1 ถุงเพื่อทำการนี้ให้สำเร็จ",
Tooltip_Excavation_TooExhausted = "เหนื่อยเกินไปที่จะขุด",
Tooltip_Excavation_NeedShovelForDirt = "คุณต้องมีพลั่วในการขุดดิน",
Tooltip_Excavation_NeedPickaxeForStone = "คุณต้องมีอีเต้อในการขุดหิน",
Tooltip_Excavation_NoPath = "ไม่มีตำแหน่งที่สามารถเข้าถึงเพื่อขุดได้",
Tooltip_Excavation_WaterTile = "ผนังขวางการไหลของน้ำ",
}
albion  [developer] 27 Feb @ 10:18am 
thank you!
Hx 28 Mar @ 7:50pm 
UTF-16

Tooltip_KO = { Tooltip_Excavation_NeedDirtSack = "이 작업을 수행하려면 %1 개의 흙 포대 자루가 필요합니다.", Tooltip_Excavation_TooExhausted = "너무 지쳐서 팔 수 없습니다.", Tooltip_Excavation_NeedShovelForDirt = "흙을 파려면 삽이 필요합니다.", Tooltip_Excavation_NeedPickaxeForStone = "돌을 파려면 곡괭이가 필요합니다.", Tooltip_Excavation_NoPath = "파기 시작할 수 있는 위치가 없습니다.", Tooltip_Excavation_WaterTile = "해당 벽은 물 밑에 있습니다.", }

IGUI_KO = { IGUI_Excavation_Dig = "[Excavation] 파기", IGUI_Excavation_DigWall = "벽 파기", IGUI_Excavation_DigStairs = "계단 파기", IGUI_Excavation_Options_HideCursorAfterDigging = "파기 후 커서 숨기기", IGUI_Excavation_Options_HideCursorAfterDigging_tooltip = "타일을 선택하여 파기한 후에 파기 커서를 숨길지 여부를 결정합니다." IGUI_Excavation_Options_TryFixCutaways = "절단면 새로 고침", IGUI_Excavation_Options_TryFixCutaways_tooltip = "모든 플레이어 캐릭터 주변의 절단면 시스템을 새로 고칩니다. 캐릭터의 시야를 가리는 벽이 있는 경우에 도움이 될 수 있습니다.", }

Sandbox_KO = { Sandbox_Excavation = "Excavation", Sandbox_Excavation_DisableDepthLimit = "(불안정) 깊이 제한 비활성화", Sandbox_Excavation_DisableDepthLimit_tooltip = "-1 이하로 계단을 파는 것을 허용합니다. <br> <RED> 심각한 그래픽 결함이 발생할 수 있으며, 간질 발작을 유발할 수 있습니다.", }
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