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the upcoming patch will have the following translation strings:
by the way, i'll be crediting you and linking to your profile in the description - if you'd prefer i didn't or to be credited another way, please let me know!
here's the russian translation:
https://drive.google.com/drive/folders/1O1F5UvzIZnEMUteHurUW-cPtXCBjqbsG?usp=drive_link
https://drive.google.com/drive/folders/14P7BwBE_8lHBplQqORheLCOqV5lUq1Q2?usp=sharing
merci vraiment ^^
https://drive.google.com/drive/folders/1PCkgDbqIYmB3tpEUlnb90-bd9BRWmRQe?usp=sharing
Don't forget the encoding stuff, as there are some special letters, you know...
IGUI_Excavation_Dig = "Scava",
IGUI_Excavation_DigWall = "Scava attraverso il muro",
IGUI_Excavation_DigStairs = "Scava scale",
IGUI_Excavation_Options_HideCursorAfterDigging = "Nascondi cursore scavo dopo aver scavato",
IGUI_Excavation_Options_HideCursorAfterDigging_tooltip = "Nascondere cursore scavo dopo aver selezionato una tessera da scavare"
IGUI_Excavation_Options_TryFixCutaways = "Aggiorna ritagli",
IGUI_Excavation_Options_TryFixCutaways_tooltip = "Aggiorna sistema di taglio attorno ai personaggi attivi. Può essere utile in situazioni in cui i muri bloccano la visione del personaggio",
}
Sandbox_IT = {
Sandbox_Excavation = "Scavo",
Sandbox_Excavation_DisableDepthLimit = "(INSTABILE) Disattivare limite di profondità",
Sandbox_Excavation_DisableDepthLimit_tooltip = "Permette di scavare le scale sotto -1 <br> <RED> Questo può causare gravi problemi grafici che possono scatenare epilessia",
}
Tooltip_IT = {
Tooltip_Excavation_NeedDirtSack = "Per fare questo sono necessari %1 sacchi",
Tooltip_Excavation_TooExhausted = "Troppo stanco per scavare",
Tooltip_Excavation_NeedShovelForDirt = "È necessaria una pala per scavare",
Tooltip_Excavation_NeedPickaxeForStone = "È necessario un piccone per scavare",
Tooltip_Excavation_NoPath = "Nessun luogo raggiungibile per scavare",
}
Hi sir
Here is the Thai translation
IGUI_TH = {
IGUI_Excavation_Dig = "ขุด",
IGUI_Excavation_DigWall = "ขุดผ่านกำแพง",
IGUI_Excavation_DigStairs = "ขุดบันได",
IGUI_Excavation_Options_HideCursorAfterDigging = "ซ่อนเคอร์เซอร์ขุดหลังจากขุดเสร็จ",
IGUI_Excavation_Options_HideCursorAfterDigging_tooltip = "เลือกว่าจะซ่อนเคอร์เซอร์ขุดหลังจากเลือกช่องเพื่อขุดหรือไม่"
IGUI_Excavation_Options_TryFixCutaways = "รีเฟรชการแสดงผลส่วนที่ถูกตัดออก",
IGUI_Excavation_Options_TryFixCutaways_tooltip = "รีเฟรชระบบการแสดงผลส่วนที่ถูกตัดออกรอบๆ ตัวละครทั้งหมด อาจช่วยในสถานการณ์ที่ผนังบังวิสัยทัศน์ของตัวละครคุณ",
}
Sandbox_TH = {
Sandbox_Excavation = "การขุด",
Sandbox_Excavation_DisableDepthLimit = "(ไม่เสถียร) ปิดการจำกัดความลึก",
Sandbox_Excavation_DisableDepthLimit_tooltip = "อนุญาตให้ขุดบันไดที่ลึกกว่าระดับ -1 <br> <RED> สิ่งนี้อาจทำให้เกิดปัญหากราฟิกที่ผิดปกติอย่างรุนแรง ซึ่งอาจทำให้เกิดอาการกระตุกได้",
}
Tooltip_TH = {
Tooltip_Excavation_NeedDirtSack = "คุณต้องมี %1 ถุงเพื่อทำการนี้ให้สำเร็จ",
Tooltip_Excavation_TooExhausted = "เหนื่อยเกินไปที่จะขุด",
Tooltip_Excavation_NeedShovelForDirt = "คุณต้องมีพลั่วในการขุดดิน",
Tooltip_Excavation_NeedPickaxeForStone = "คุณต้องมีอีเต้อในการขุดหิน",
Tooltip_Excavation_NoPath = "ไม่มีตำแหน่งที่สามารถเข้าถึงเพื่อขุดได้",
Tooltip_Excavation_WaterTile = "ผนังขวางการไหลของน้ำ",
}