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Dig Stairs action does not produce stairs, does not fill sacks. Nothing seems to happen after the digging animation completes. Pops an error with this stack trace:
function: Add -- file: DiggingAPI.lua line # 28 | MOD: Excavation.
[30-12-24 16:39:32.746] ERROR: General f:196343, t:1735598372746> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: getZ of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
function: DoTileBuilding -- file: BaseSquareCursor.lua line # 96 | MOD: Starlit Library
function: DoTileBuildingJoyPad -- file: ISBuildingObject.lua line # 706 | Vanilla
java.lang.RuntimeException: __add not defined for operands in render
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:659)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:509)
at zombie.iso.IsoCell.doBuildingInternal(IsoCell.java:3608)
at zombie.iso.IsoCell.DoBuilding(IsoCell.java:3568)
at zombie.iso.fboRenderChunk.FBORenderCell.renderInternal(FBORenderCell.java:428)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.render(IsoCell.java:4823)
at zombie.iso.IsoWorld.renderInternal(IsoWorld.java:3644)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.render(IsoWorld.java:3605)
at zombie.gameStates.IngameState.renderFrameInternal(IngameState.java:1265)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:128)
at zombie.gameStates.IngameState.renderframe(IngameState.java:1239)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1406)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.render(IngameState.java:1382)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.GameWindow.renderInternal(GameWindow.java:455)
at zombie.GameWindow.frameStep(GameWindow.java:942)
at zombie.GameWindow.run_ez(GameWindow.java:814)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)
`
A part of my house, has reset somehow and my self-dug basement was under it and now there is just a part of it missing (void) I can build Wallframes along the void but whenever I try to finish the wall, my game crashes and the world rolls back by ca 12 hours. This is the Error that follows:
WARN : General f:10995, t:1739692474905> BaseCraftingLogic.addEventListener > Event 'onShowManualSelectChanged' is unknown.
LOG : Lua f:10995, t:1739692474905> === CREATING BUILD PANEL ===
ERROR: Lua f:11269, t:1739692479490> ERROR: player not set in DoTileBuilding
After this the game crashes. I can record the crash and the missing part of the basement if that helps
i'm hoping since the chunk corruption (which causes the game to reset chunks) seems very rare that it's just unrelated to the mod entirely - it shouldn't really be able to cause any in theory
i can look into fixing building against the void crashing (if it consistently happens to you i can probably reproduce it too) but it's very likely a vanilla bug and seemingly can only be done after chunk corruption has already occurred