RimWorld

RimWorld

Random Factions (Continued)
Duo 23 Jan @ 8:29am
Xenotype Factions
we need a toggle to remove individual xenotype versions of every faction. i love the concept of the mod but say you have mods that bring your total factions to say 10, then you have say 10 xenotypes, that adds 100 factions to the faction list. i like to have alot of xenotypes in my games to add variety and alot of faction mods. with this mod, my faction list is likely in the multiple thousands, causing HUGE lag spikes making it impossible to even edit what factions are present. it just causes it to grow exponentially. love the idea of adding only certain randomized factions but the xenotype thing makes it impossible to use this mod.