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Raportează o problemă de traducere
Hello, Alpha!
I tried combining Knox Event and Bandits NPC. And it works without errors. I disabled all friendly NPCs from Bandits NPC mod to replace them with NPCs from KEE.
And it works well except for one problem. Bandits never notice KEE. They ignore KEE. As a result, one KEE with a melee weapon can kill a group of bandits armed with firearms single-handedly if you tell him to guard a house during a raid. Do you have this problem?
Anyway the problem is that it totally makes no sense if Bandits cannot recognize KE NPCs. How would you even play this. Have your own KE NPCs that can always defend you from Bandits and Bandits cannot attack them? Kinda broken idea.
Hello, Slayer! I totally agree! I would like bandits to be able to attack KEE. The fact that KEE NPCs become invulnerable to bandits breaks the whole game. It would be great to teach bandits to react to KEE NPCs. Is it possible? If it weren't for this problem, KEE NPCs would be a good replacement for friendly NPCs until the bandits' friendly NPCs are not developed enough.
I Believe I copy/pasted this and posted it on all 3 mods