Project Zomboid

Project Zomboid

[B42] Week One NPC
Bug Reports
Use this as an unofficial bug report discussion.
Last edited by storm; 12 Jun @ 10:26am
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Showing 1-15 of 41 comments
Kolljak 10 Jun @ 7:10pm 
Noticing a small bug with the last version [not the latest update, haven't tested it yet] where every time a car that is driving spawns it will drop a key for that car at its spawn point. [similar to vanilla spawn mechanics for stationary cars]. if you go afk and wait in a spot near the city. lets say for 12 hours. the road will be cluttered with keys to cars that no longer exist.

screenshot below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496912162
Last edited by Kolljak; 10 Jun @ 7:13pm
Slayer  [developer] 11 Jun @ 3:00am 
Originally posted by Kolljak:
Noticing a small bug with the last version [not the latest update, haven't tested it yet] where every time a car that is driving spawns it will drop a key for that car at its spawn point. [similar to vanilla spawn mechanics for stationary cars]. if you go afk and wait in a spot near the city. lets say for 12 hours. the road will be cluttered with keys to cars that no longer exist.

screenshot below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3496912162
Also happens with no other mods?
Kolljak 11 Jun @ 8:55am 
Give me a moment i will give you my mods list. but non of them but yours effects NPC's or Cars.
Last edited by Kolljak; 11 Jun @ 9:02am
Kolljak 11 Jun @ 9:11am 
Mods i use are.
B42 Make Jams and Peanutebutter
B42 Rain's Firearms & Gunparts
Bandits
Bandits Week One
Bleach is A Strong Chemical
CDC Rapid Response 2
Carry Visible Generators
Clean Ashes
ClothesBox Redux
Disable Unstable Debug Text
Dynamic Traits and Expanded Moodles
Equipment UI
Excavation
Fluffy Hair
I Need More Style: Clothing Edition
Inventory Tetris
Inventory Tetris - Balanced
Lesley's Cookable Containers
Make Gunpowder
Melee Kill Ragdoll
Melee Kill Ragdoll - KnifeAnims
Moodle Framework
Pillow's Random Spawns by Location
Read Faster When Sitting
Repairable Windows
Snow Lands - Darker Snow
Spear Traps
Spear Traps Fall & Deep Wounds
Spongie's Hair [B42]
Stack All
Starlit Library
The Best Lockpicking [B42]
Weight Matters
[B42] Generator Time Remaining
[B42] Useful Barrels
gunsElevator

None of these mods interact with Cars or Key spawning as far as i know. i will try and replicate with only your mod active.
Kolljak 11 Jun @ 9:23am 
I am going to run your mod only and try and replicate.
Kolljak 11 Jun @ 10:01am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3497213320
Yes it is repeatable easily on your version.

Blood stains happen if an NPC is hit off screen by a car. not sure why it is so big though but thats minor issue.

Was only using the following mods
Bandits
Bandits Week One

The issue is caused by vanilla behavior. When a car is spawned in a key is generated either in a zombie, nearby storage of a building, or on the ground. I believe each time a "moving car" is spawned by your mod its triggering this vanilla function and leaving keys on the ground.
Last edited by Kolljak; 11 Jun @ 10:46am
Kolljak 11 Jun @ 10:48am 
Also another minor issue with moving cars is corpses. NPC will congregate around corpses in the road leading to "moving" cars to run them over, thus generating more corpses. not sure if possible but having "paramedics" remove the bodies when going to them, might fix this issue. a sort of "corpse cleanup"
Slayer  [developer] 11 Jun @ 11:34am 
Originally posted by Kolljak:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3497213320
Yes it is repeatable easily on your version.

Blood stains happen if an NPC is hit off screen by a car. not sure why it is so big though but thats minor issue.

Was only using the following mods
Bandits
Bandits Week One

The issue is caused by vanilla behavior. When a car is spawned in a key is generated either in a zombie, nearby storage of a building, or on the ground. I believe each time a "moving car" is spawned by your mod its triggering this vanilla function and leaving keys on the ground.
Ok I will look into this. It's what 42.9 changed bcs before it was not like that
Slayer  [developer] 11 Jun @ 11:51am 
Originally posted by Kolljak:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3497213320
Yes it is repeatable easily on your version.

Blood stains happen if an NPC is hit off screen by a car. not sure why it is so big though but thats minor issue.

Was only using the following mods
Bandits
Bandits Week One

The issue is caused by vanilla behavior. When a car is spawned in a key is generated either in a zombie, nearby storage of a building, or on the ground. I believe each time a "moving car" is spawned by your mod its triggering this vanilla function and leaving keys on the ground.

bro, i can't reproduce this. tell me how to do it. i see on keys on the ground
Kolljak 11 Jun @ 12:53pm 
I think it might be an issue specific to Louisville and only in specific area's.

1. go into an area were there is car traffic.
2. go into a building and wait for a 10 hours or so.
3. go out and walk down or up the road were the cars came from.
4. see if there are a pile of keys.

it could also be a setting in my game. I will look into this.
Last edited by Kolljak; 11 Jun @ 12:54pm
Kolljak 11 Jun @ 12:59pm 
seems to be controlled by the world generation.
idk if anything can be done.
Last edited by Kolljak; 11 Jun @ 1:11pm
Kolljak 11 Jun @ 1:11pm 
Video made. https://youtu.be/YBrr9EqDXLU its 8 minutes long but the final bits of it shows the replication and how easy it is to replicate. hope it helps.
Kolljak 11 Jun @ 1:13pm 
only setting changed from vanilla "post apocalypse" was two weeks instead of one.
Crapoutz 12 Jun @ 4:07am 
Lost sound and fps

Clip Twitch[www.twitch.tv]

Mods used : Choose Your Spawn! - Map Legend UI [B42\41] - Map Symbol Size Slider -
Proximity Inventory [B41/42] - Twitch Stats - What can I craft? - [B41/B42] Item Condition - [B42] Realistic Weights - Ravense - [B42] Traduction Française Communautaire Officielle par Xianah

And spam errors :

WARN : General f:51, t:1749724274618> IsoGameCharacter.doDeferredMovement > WalkTowardState but path2 != null

or this error appears :

ERROR: General f:0, t:1749724272241> ExceptionLogger.logException> Exception thrown java.lang.IllegalArgumentException at GeneratedMethodAccessor1314.invoke(null:-1). Stack trace: jdk.internal.reflect.GeneratedMethodAccessor1314.invoke(Unknown Source) java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) java.base/java.lang.reflect.Method.invoke(Unknown Source) se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211) se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201) se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) zombie.Lua.Event.trigger(Event.java:72) zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281) zombie.gameStates.IngameState.enter(IngameState.java:811) zombie.gameStates.GameStateMachine.update(GameStateMachine.java:133) zombie.GameWindow.logic(GameWindow.java:381) zombie.GameWindow.frameStep(GameWindow.java:914) zombie.GameWindow.mainThreadStep(GameWindow.java:640) zombie.MainThread.mainLoop(MainThread.java:76) java.base/java.lang.Thread.run(Unknown Source)
Hey. Just so you know, because of the new 42.9 update, the One Week and Bandit mods have become a little more buggy. One thing I noticed is that the game sometimes screeches to a halt and freezes or becomes so slow it is unplayable, and I have to exit out and get back in, and the slowness comes usually after anywhere from 15 minutes to an hour.

I think otherwise, the mod is fantastic, and a great idea!
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