Project Zomboid

Project Zomboid

Show Sowing Season In Seed Tooltip
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Showing 1-8 of 8 comments
Having this error pop up when launching the game and getting to the main menu:

`attempted index: onFillItemTooltip of non-table: null
function: extendTooltip.lua -- file: extendTooltip.lua line # 235 | MOD: Show Sowing Season In Seed Tooltip
java.lang.RuntimeException: attempted index: onFillItemTooltip of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:629)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:572)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:558)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:417)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:309)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:470)
at zombie.GameWindow.init(GameWindow.java:1451)
at zombie.GameWindow.mainThreadInit(GameWindow.java:701)
at zombie.GameWindow.mainThread(GameWindow.java:599)
at java.base/java.lang.Thread.run(Unknown Source)
`
anor  [developer] 12 Jan @ 4:40am 
Do you have Starlit Library enabled? Please enable it, and try again.
I thought it was, but apparently not. My apologise. If possible in a small update you could make it a dependency of the mod so this cant accidentally happen
anor  [developer] 12 Jan @ 9:37am 
You're right, that should have been a thing from the start. Thanks for bringing it to my attention!
Not sure why, but getting this error all of a sudden. Had been working fine for over a day now.

`function: onFillItemTooltip -- file: extendTooltip.lua line # 39 | MOD: Show Sowing Season In Seed Tooltip
function: trigger -- file: Events.lua line # 82 | MOD: Starlit Library
function: DoTooltip -- file: InventoryUI.lua line # 20 | MOD: Starlit Library
function: render -- file: ISToolTipInv.lua line # 80 | Vanilla
function: render -- file: InventoryUI.lua line # 27 | MOD: Starlit Library
function: render -- file: KATTAJ1_TooltipFixer.lua line # 13 | MOD: KATTAJ1 Clothes Core
function: render -- file: P4VideoMeister.lua line # 106 | MOD: Video Meister
java.lang.RuntimeException: Object tried to call nil in onFillItemTooltip
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1997)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.ui.UIManager.render(UIManager.java:414)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1215)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1208)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1313)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.render(IngameState.java:1271)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.GameWindow.renderInternal(GameWindow.java:450)
at zombie.GameWindow.frameStep(GameWindow.java:938)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
anor  [developer] 15 Jan @ 1:05pm 
@LumberingTroll
I ran the game with the mods mentioned in the error log but could not replicate this bug. All worked fine for me. What seems odd to me is that the error log is pointing at line 39 in my file, but that's an empty line in the current version.
Can you un- and resubscribe to my mod and try again?
Rachel L 18 Jan @ 2:31pm 
I am having this weird error spammed on my console when i hover water inside a liquid contiainer:
`function: onFillItemTooltip -- file: extendTooltip.lua line # 40 | MOD: Show Sowing Season In Seed Tooltip
function: trigger -- file: Events.lua line # 82 | MOD: Starlit Library
function: DoTooltip -- file: InventoryUI.lua line # 20 | MOD: Starlit Library
function: render -- file: ISToolTipInv.lua line # 80 | Vanilla
function: render -- file: InventoryUI.lua line # 27 | MOD: Starlit Library
java.lang.RuntimeException: Object tried to call nil in onFillItemTooltip
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1997)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.ui.UIManager.render(UIManager.java:414)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1308)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1297)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1434)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.gameStates.IngameState.render(IngameState.java:1382)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.GameWindow.renderInternal(GameWindow.java:450)
at zombie.GameWindow.frameStep(GameWindow.java:938)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`

and this one:

`function: DoTooltip -- file: InventoryUI.lua line # 18 | MOD: Starlit Library
function: DoTooltip -- file: InventoryUI.lua line # 18 | MOD: Starlit Library
function: render -- file: ISToolTipInv.lua line # 80 | Vanilla
function: render -- file: InventoryUI.lua line # 27 | MOD: Starlit Library
`
anor  [developer] 18 Jan @ 3:36pm 
@Rachel L
I updated the mod with a fix! the error should be gone, and the actual tooltip be shown! thanks for reporting it!
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