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2.I do not know, because it has always been like this for me, and I thought it was like this for everyone, but when I looked at the reviews, I realized that something was wrong.
(I can send you a video of what it looks like)
2. If a grenade explodes to close to NPC(s) or ragdoll(s), the server will force disconnect.
3. Client 0 overflowed reliable channel..
1. It only works properly on ragdolls whose body is intact/not dismembered. Dismemberment result in the lack of any pooling because the blood particles either just straight-up doesn't spawn or shoots high up in the air in a weird fashion from where the limb used to be.
2. Lack of blood pools in extreme conditions where it should be present in copious amount, such as multiple dismemberment or total ragdoll destruction (from high-caliber guns, explosions etc). I think this happens because blood pool needs a body part to spill/spawn from, and the lack of limbs makes them unable to be created.
I'm currently using the old Dismemberment Mod: Classic from 2014 as my main gore mod, but I've tried this with Zippy's Gore Mod and Litegibs and the results are the same. Tweaking the setting don't do much too.
2. Im using ARC9 weapons and shotguns/Extremely close grenades instantly disconnect me when several bullets connect with the npc. High rpm weapons dont cause a disconnect only weapons that spawn several bullets at once, changing the particle limit to 1 in the Gwater menu will still cause a disconnect, a single bullet going through 4 npcs will also cause a disconnect.
3. Client 0 overflowed reliable channel.
(Also holding down shift to slow down time will prevent the disconnect.)
2. idk
notably, the first GBlood version which i still love now, is quite stable and does not have this issue. i have no clue how to solve this but, to reproduce it, try to use a weapon comparable to a shotgun and shoot any npc.
I have 32 GB of RAM and I'm sufering with this.
Or is there a way or config to overcome this?
we need a spawn density option so they don't spawn in eachother
- I can't check the console unfortunately (game freezes)
- I have gwater2 installed and I installed the github download
- The crashes stop when the mod is disabled
- I am using the standard blood preset and the standard settings
- It wasn't doing this a month or so ago, for some reason?
- My PC is more than well enough equipped for the water physics (4080 super)
Step 1: District of destruct
Step 2: spawn any NPC
Step 3: shoot them
[GBlood 2.1 UPDATE (READ DESCRIPTION)] lua/effects/gblood_pool.lua:46: bad argument #1 to '__mul' (VMatrix expected, got nil)
1. __mul - [C]:-1
2. unknown - lua/effects/gblood_pool.lua:46
I'm using a slightly modified version of the "Not Jello" preset
same here idk why its doing this was working for one match and then after started turning into a n exploding type pulsating effect.