XCOM 2
Viper's Proficiency Sniper Class
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Dęąth Viper  [developer] 13 Jan @ 11:01am
Proficiency Sniper Class
Weapons - Vektor Rifle / Sniper Rifle - Empty / Sawn-off Shotgun - Empty

Proficiency Perk Details
  • Level 1 (Rank 1) - Gain the passive "Trial by Fire" - Gain a permanent +1 Aim and Will every mission. +5 Aim.
  • Level 2 (Rank 3) - Gain the passive "Parkour" - Allows climbing walls of any hight. +5 Aim.
  • Level 3 (Rank 5) - Gain the active "Penetrator" - Gives you armor pen on all attacks for 1 turn. +5 Aim.
  • Level 4 (Rank 7) - Gain the Passive "Anatomist" - Increases critical damage for each enemy of the same type you have killed. +5 Aim.

Rank 1:
  • Snipe Mastery - Listed Above.
  • Far Sight - Gain Squadsight and Longwatch.
  • Snap Shot - Sniper rifle can be fired for 1 AP but with reduced Aim.

Rank 2:
  • Double Tap - Take a shot, then gain an 1 AP.
  • The Bigger They Are - Gain bonus Aim against targets that cannot take cover.
  • Against the Odds - Gain additional Aim per enemy the squad can see up to +15.

Rank 3:
  • Head Shot - Shot that has bonus crit rate and crit damage.
  • Surgical Precision - Reduce cover defensive bonuses by half when targetting enemies.
  • Wraith - When you slay an enemy with a critical, gain stealth.

Rank 4:
  • Twin Fangs - Shoot two poisonous shots at random targets.
  • Concentration - Grazes are upgraded to normal hits.
  • Stiletto - Gain armor pen.

Rank 5:
  • Hex Hunter - Shot that deals bonus damage based on targets Psi Offense.
  • Surefire Shot - Guaranteed hit shot.
  • Mighty Take Down - Gain Might after slaying an enemy.

Rank 6:
  • Detonation Shot - Precision shot that triggers any explosives on the target.
  • Lethal - Gain bonus damage with primary weapon.
  • Sprinter - Gain bonus Mobility.

Rank 7:
  • Flatline - Shot that does bonus damage and Ruptures.
  • Sniper Elite - Remove Squadsight penalties.
  • Raptor - Gain +25 Crit Rate against enemies at lower elevation.

Rank 8:
  • Impetus - Shot that does bonus damage based on distance to target.
  • Stationary Threat - Gain bonus damage for each turn you do not move.
  • In the Zone - Killing a flanked or exposed does not cost an action.
Last edited by Dęąth Viper; 10 Mar @ 11:56am