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Just tested and didnt see this problem, post your log/add me if possible
Just tested and didnt see this problem, post your log/add me if possible
I just tried to recreate the issue, but it seems like this bug is not happening anymore. It was happening on a single player world as well against Trojan squirrel but that seems to be fixed as well. So not too sure what happened from before till now but this seems to be no longer an issue. I will test more with your mod on now as I play more of both the single player and multiplayer world.
Alright, I added you on steam aswell
[12:47:31.570] [Main Thread/DEBUG] [tML]: Assembly Resolve: System.Reflection.Metadata, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a -> System.Reflection.Metadata.resources, Version=8.0.0.0, Culture=zh-Hans, PublicKeyToken=b03f5f7f11d50a3a
[12:47:31.571] [Main Thread/DEBUG] [tML]: Assembly Resolve: System.Reflection.Metadata, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a -> System.Reflection.Metadata.resources, Version=8.0.0.0, Culture=zh, PublicKeyToken=b03f5f7f11d50a3a
[12:47:31.575] [Main Thread/WARN] [tML]: 静默捕获异常:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.ModLoader.PlayerLoader.ModifyDrawInfo(PlayerDrawSet& drawInfo) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 1198
at Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerInternal(Camera camera, Player drawPlayer, Vector2 position, Single rotation, Vector2 rotationOrigin, Single shadow, Single alpha, Single scale, Boolean headOnly) in tModLoader\Terraria\Graphics\Renderers\LegacyPlayerRenderer.cs:line 148
at Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerHead(Camera camera, Player drawPlayer, Vector2 position, Single alpha, Single scale, Color borderColor) in tModLoader\Terraria\Graphics\Renderers\LegacyPlayerRenderer.cs:line 57
at Terraria.GameContent.PlayerHeadDrawRenderTargetContent.DrawTheContent(SpriteBatch spriteBatch) in tModLoader\Terraria\GameContent\PlayerHeadDrawRenderTargetContent.cs:line 41
at Terraria.GameContent.AnOutlinedDrawRenderTargetContent.HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch) in tModLoader\Terraria\GameContent\AnOutlinedDrawRenderTargetContent.cs:line 32
at Terraria.Graphics.Renderers.MapHeadRenderer.PrepareRenderTarget(GraphicsDevice device, SpriteBatch spriteBatch) in tModLoader\Terraria\Graphics\Renderers\MapHeadRenderer.cs:line 72
at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53169
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65
[12:47:31.576] [Main Thread/ERROR] [Terraria]: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.ModLoader.PlayerLoader.ModifyDrawInfo(PlayerDrawSet& drawInfo) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 1198
at Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerInternal(Camera camera, Player drawPlayer, Vector2 position, Single rotation, Vector2 rotationOrigin, Single shadow, Single alpha, Single scale, Boolean headOnly) in tModLoader\Terraria\Graphics\Renderers\LegacyPlayerRenderer.cs:line 148
at Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerHead(Camera camera, Player drawPlayer, Vector2 position, Single alpha, Single scale, Color borderColor) in tModLoader\Terraria\Graphics\Renderers\LegacyPlayerRenderer.cs:line 57
at Terraria.GameContent.PlayerHeadDrawRenderTargetContent.DrawTheContent(SpriteBatch spriteBatch) in tModLoader\Terraria\GameContent\PlayerHeadDrawRenderTargetContent.cs:line 41
at Terraria.GameContent.AnOutlinedDrawRenderTargetContent.HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch) in tModLoader\Terraria\GameContent\AnOutlinedDrawRenderTargetContent.cs:line 32
at Terraria.Graphics.Renderers.MapHeadRenderer.PrepareRenderTarget(GraphicsDevice device, SpriteBatch spriteBatch) in tModLoader\Terraria\Graphics\Renderers\MapHeadRenderer.cs:line 72
at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53169
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
[12:47:31.593] [Main Thread/FATAL] [tML]: Main engine crash
提示:很有可能是哪个模组崩溃了。你可以试着逐个禁用模组看看问题是否仍会重复出现。
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.ModLoader.PlayerLoader.ModifyDrawInfo(PlayerDrawSet& drawInfo) in tModLoader\Terraria\ModLoader\PlayerLoader.cs:line 1198
at Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerInternal(Camera camera, Player drawPlayer, Vector2 position, Single rotation, Vector2 rotationOrigin, Single shadow, Single alpha, Single scale, Boolean headOnly) in tModLoader\Terraria\Graphics\Renderers\LegacyPlayerRenderer.cs:line 148
at Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerHead(Camera camera, Player drawPlayer, Vector2 position, Single alpha, Single scale, Color borderColor) in tModLoader\Terraria\Graphics\Renderers\LegacyPlayerRenderer.cs:line 57
at Terraria.GameContent.PlayerHeadDrawRenderTargetContent.DrawTheContent(SpriteBatch spriteBatch) in tModLoader\Terraria\GameContent\PlayerHeadDrawRenderTargetContent.cs:line 41
at Terraria.GameContent.AnOutlinedDrawRenderTargetContent.HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch) in tModLoader\Terraria\GameContent\AnOutlinedDrawRenderTargetContent.cs:line 32
at Terraria.Graphics.Renderers.MapHeadRenderer.PrepareRenderTarget(GraphicsDevice device, SpriteBatch spriteBatch) in tModLoader\Terraria\Graphics\Renderers\MapHeadRenderer.cs:line 72
at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53169
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
[12:47:31.594] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
Thanks for your report. Can you clarify how this issue occurred so I can fix it?
Just for reference, I'm using an AMD processor—not sure if that's related. Either way, I'm done troubleshooting. Thanks again for your help.