Project Zomboid

Project Zomboid

Alarm Syndrome
Possible Compatibility Problem
Hi,awesome mod i think there is a compatibility problem with Alternative Inventory Rendering Mod,the icons on watches are not shown,everything else is working as it should might be because other mod is interfering with yours,could you give it a look? and if that is the case could we get a compatibility support?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2809595776&searchtext=alternative+inventory

This was observed on V41 did not test it 42 (still waiting for 42 to be ironed out and bugs fixed)
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Showing 1-5 of 5 comments
PePePePePeil  [developer] 25 Jan @ 6:52am 
Sorry, this mod and my “Has Been Read” mod, which has the same implementation, are completely incompatible with the “Alternative Inventory Rendering” mod. This is not compatible because of the conflicting implementation methods.
dtoxic 27 Jan @ 2:58am 
Got it,thx for the info.
Jamie 12 Feb @ 4:07pm 
When using this mod with Inventory Reinvented, the bell icons appear on different inventory items. Unsure if this is an issue with this mod or the other. Have raised on the other mod too.

https://imgur.com/a/s43RFz7
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3408629510
PePePePePeil  [developer] 12 Feb @ 7:03pm 
@EighthLayer
Thank you for your reporting.

I think, this issue occurs because "Inventory Reinvented" mod directly overwrites vanilla inventory code instead of using hooks. This method not only makes compatibility with other mods extremely difficult, but it also causes conflicts with vanilla mechanics and other existing game systems. (This is my personal view, and I don't intend to accuse that mod.)

Because of this, I’ve decided not to provide compatibility support (not only this mod but also "Has Been Read" mod) for it at this time.

I hope that the developers of "Inventory Reinvented" mod will reconsider their approach of overwriting existing implementations in order to improve compatibility with other mods and vanilla features. Additionally, it would be great if they could add event-based hooks for inventory display handling, making it easier for other mods to integrate (for example, this is already implemented in the "Inventory Tetris" mod, which allows my mod to maintain compatibility).
Last edited by PePePePePeil; 12 Feb @ 7:03pm
Jamie 13 Feb @ 1:16pm 
No worries, thanks for looking into it.

For now, I've just disable the icon visibility.
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